#include "TextViewer.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void TextTableView::selectionChanged(const QItemSelection &selected, const QItemSelection &) { if (!selected.size()) return; auto index = selected.indexes()[0]; if (!index.isValid()) return; auto *textModel = dynamic_cast(this->model()); if (!textModel) { return; } try { auto gameString = textModel->lookupIndex(index); emit gameStringChanged(gameString); } catch (std::out_of_range &) { return; } } TextViewer::TextViewer(QWidget* parent, Qt::WindowFlags f) : ViewerInterface(parent, f) { auto dataLayout = new QVBoxLayout; auto splitter = new QSplitter; splitter->setChildrenCollapsible(false); splitter->setOrientation(Qt::Horizontal); viewerWidget = createViewer(); textModel = new TextModel; textTable = new TextTableView; textTable->setModel(textModel); textTable->setSelectionMode(QAbstractItemView::SingleSelection); connect(textTable, &TextTableView::gameStringChanged, this, &TextViewer::onGameStringChange); dataLayout->addWidget(textTable); auto propLayout = new QHBoxLayout; connect(this, &TextViewer::fontChanged, this, &TextViewer::onFontChange); auto groupBox = new QGroupBox; auto *groupBoxLayout = new QHBoxLayout; auto *radioFont1 = new QRadioButton(tr("Pager")); connect(radioFont1, &QRadioButton::clicked, [this]() {emit fontChanged(FONT_PAGER);}); groupBoxLayout->addWidget(radioFont1); auto *radioFont2 = new QRadioButton(tr("Pricedown")); connect(radioFont2, &QRadioButton::clicked, [this]() {emit fontChanged(FONT_PRICEDOWN);}); groupBoxLayout->addWidget(radioFont2); auto *radioFont3 = new QRadioButton(tr("Arial")); connect(radioFont3, &QRadioButton::clicked, [this]() {emit fontChanged(FONT_ARIAL);}); groupBoxLayout->addWidget(radioFont3); groupBox->setLayout(groupBoxLayout); groupBox->setProperty("border", "2px solid gray"); propLayout->addWidget(groupBox); radioFont1->click(); auto textSizeLayout = new QFormLayout; auto textSizeSpinBox = new QSpinBox; textSizeSpinBox->setMinimum(1); textSizeSpinBox->setMaximum(50); connect(textSizeSpinBox, static_cast(&QSpinBox::valueChanged), this, &TextViewer::onFontSizeChange); textSizeSpinBox->setValue(20); textSizeLayout->addRow(tr("Font size"), textSizeSpinBox); propLayout->addLayout(textSizeLayout); propLayout->addStretch(); dataLayout->addLayout(propLayout); hexLineEdit = new QLineEdit; hexLineEdit->setReadOnly(true); hexLineEdit->setValidator(new QRegExpValidator(QRegExp("[0-9A-F]*"))); dataLayout->addWidget(hexLineEdit); textEdit = new QTextEdit; dataLayout->addWidget(textEdit); auto dataWidget = new QWidget; dataWidget->setLayout(dataLayout); splitter->addWidget(dataWidget); viewerWidget->setMode(ViewerWidget::Mode::Text); splitter->addWidget(QWidget::createWindowContainer(viewerWidget)); auto mainLayout = new QHBoxLayout; mainLayout->addWidget(splitter); setLayout(mainLayout); connect(textSizeSpinBox, static_cast(&QSpinBox::valueChanged), this, &TextViewer::onFontSizeChange); connect(textEdit, &QTextEdit::textChanged, this, &TextViewer::onStringChange); } void TextViewer::onFontChange(font_t font) { currentFont = font; emit textModel->fontChanged(font); updateRender(); } void TextViewer::onFontSizeChange(int size) { currentFontSize = size; updateRender(); } void TextViewer::onStringChange() { auto string = textEdit->toPlainText(); auto newGameString = GameStringUtil::fromString(string.toStdString(), currentFont); onGameStringChange(newGameString); } void TextViewer::onGameStringChange(const GameString &gameString) { if (!currentGameString.compare(gameString)) { return; } currentGameString = gameString; std::ostringstream oss; oss << std::hex; for (auto c : gameString) { oss << std::setw(sizeof(gameString[0])) << std::setfill('0') << int(c) << " "; } auto newHexText = QString::fromStdString(oss.str()); if (hexLineEdit->text().compare(newHexText)) { hexLineEdit->setText(newHexText); } updateRender(); } void TextViewer::updateRender() { viewerWidget->clearText(); const int ROW_STRIDE = currentFontSize * 1.2; const int COL_STRIDE = currentFontSize * 1.2; { TextRenderer::TextInfo ti; ti.font = currentFont; ti.size = currentFontSize; ti.baseColour = glm::u8vec3(255); ti.backgroundColour = glm::u8vec4(0, 0, 0, 0); ti.align = TextRenderer::TextInfo::TextAlignment::Left; ti.wrapX = 0; ti.text = currentGameString; ti.screenPosition = glm::vec2(10, 10); viewerWidget->showText(ti); } { TextRenderer::TextInfo ti; ti.font = currentFont; ti.size = currentFontSize; ti.baseColour = glm::u8vec3(255); ti.backgroundColour = glm::u8vec4(0, 0, 0, 0); ti.align = TextRenderer::TextInfo::TextAlignment::Left; ti.wrapX = 0; for(GameStringChar c=0x20; c<0xb2; ++c) { unsigned column = c % 0x10; unsigned row = (c / 0x10) - 2 + 3; /* +3 to offset first line*/ ti.text = c; ti.screenPosition = glm::vec2(10 + (column * COL_STRIDE), 10 + (row * ROW_STRIDE)); viewerWidget->showText(ti); } } } void TextViewer::worldChanged() { auto textNames = getFontTextureNames(); TextMapType textMap; LoaderGXT loader; std::set keys; for(const auto &textName : textNames) { GameTexts texts; auto handle = world()->data->index.openFile(textName); loader.load(texts, handle); const auto &language = textName; textMap.languages.push_back(language); const auto &stringTable = texts.getStringTable(); for (const auto &tableItem : stringTable) { keys.insert(tableItem.first); textMap.map_lang_key_tran[language][tableItem.first] = tableItem.second; } } textMap.keys.resize(keys.size()); std::move(keys.begin(), keys.end(), textMap.keys.begin()); textModel->setMapData(textMap); } std::vector TextViewer::getFontTextureNames() { const auto &gameDataPath = rwfs::path(world()->data->getDataPath()); rwfs::path textPath; for (const rwfs::path &p : rwfs::directory_iterator(gameDataPath)) { if (!rwfs::is_directory(p)) { continue; } std::string filename = p.filename().string(); std::transform(filename.begin(), filename.end(), filename.begin(), ::tolower); if (!filename.compare("text")) { textPath = p; break; } } if (!textPath.string().length()) { throw std::runtime_error("text directory not found in gamedata path"); } std::vector names; for (const rwfs::path &p : rwfs::directory_iterator(textPath)) { // auto langName = p.lexically_relative(gameDataPath).string(); auto langName = p.filename().string(); std::transform(langName.begin(), langName.end(), langName.begin(), ::tolower); names.push_back(langName); } return names; }