#ifndef LOADINGSTATE_HPP #define LOADINGSTATE_HPP #include "State.hpp" class LoadingState : public State { State* next; public: LoadingState(RWGame* game); virtual void enter(); virtual void exit(); virtual void tick(float dt); virtual void draw(GameRenderer* r); void setNextState(State* nextState); virtual bool shouldWorldUpdate(); virtual void handleEvent(const sf::Event& event); }; #endif // LOADINGSTATE_HPP