#include "ViewerWindow.hpp" #include "views/ObjectViewer.hpp" #include "views/ModelViewer.hpp" #include "views/WorldViewer.hpp" #include #include #include #include #include #include #include #include #include #include #include #include static int MaxRecentGames = 5; ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags) : QMainWindow(parent, flags) , gameData(nullptr) , gameWorld(nullptr) , renderer(nullptr) { setMinimumSize(640, 480); QMenuBar* mb = this->menuBar(); QMenu* file = mb->addMenu("&File"); file->addAction("Open &Game", this, SLOT(loadGame())); file->addSeparator(); for(int i = 0; i < MaxRecentGames; ++i) { QAction* r = file->addAction(""); recentGames.append(r); connect(r, SIGNAL(triggered()), SLOT(openRecent())); } recentSep = file->addSeparator(); auto ex = file->addAction("E&xit"); ex->setShortcut(QKeySequence::Quit); connect(ex, SIGNAL(triggered()), QApplication::instance(), SLOT(closeAllWindows())); //----------------------- View Mode setup viewerWidget = new ViewerWidget; viewerWidget->context()->makeCurrent(); connect(this, SIGNAL(loadedData(GameWorld*)), viewerWidget, SLOT(dataLoaded(GameWorld*))); //------------- Object Viewer m_views[ViewMode::Object] = new ObjectViewer(viewerWidget); m_viewNames[ViewMode::Object] = "Objects"; //------------- Model Viewer m_views[ViewMode::Model] = new ModelViewer(viewerWidget); m_viewNames[ViewMode::Model] = "Model"; #if 0 //------------- World Viewer m_views[ViewMode::World] = new WorldViewer(viewerWidget); m_viewNames[ViewMode::World] = "World"; #endif //------------- display mode switching viewSwitcher = new QStackedWidget; auto signalMapper = new QSignalMapper(this); auto switchPanel = new QVBoxLayout(); int i = 0; for(auto viewer : m_views) { viewSwitcher->addWidget(viewer); connect(this, SIGNAL(loadedData(GameWorld*)), viewer, SLOT(showData(GameWorld*))); auto viewerButton = new QPushButton(m_viewNames[i].c_str()); signalMapper->setMapping(viewerButton, i++); connect(viewerButton, SIGNAL(clicked()), signalMapper, SLOT(map())); switchPanel->addWidget(viewerButton); } switchView(ViewMode::Object); connect(m_views[ViewMode::Object], SIGNAL(showObjectModel(uint16_t)), this, SLOT(showObjectModel(uint16_t))); connect(m_views[ViewMode::Object], SIGNAL(showObjectModel(uint16_t)), m_views[ViewMode::Model], SLOT(showObject(uint16_t))); connect(this, SIGNAL(loadAnimations(QString)), m_views[ViewMode::Model], SLOT(loadAnimations(QString))); connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(switchView(int))); connect(signalMapper, SIGNAL(mapped(int)), viewSwitcher, SLOT(setCurrentIndex(int))); switchPanel->addStretch(); auto mainlayout = new QHBoxLayout(); mainlayout->addLayout(switchPanel); mainlayout->addWidget(viewSwitcher); auto mainwidget = new QWidget(); mainwidget->setLayout(mainlayout); QMenu* data = mb->addMenu("&Data"); //data->addAction("Export &Model", objectViewer, SLOT(exportModel())); QMenu* anim = mb->addMenu("&Animation"); anim->addAction("Load &Animations", this, SLOT(openAnimations())); this->setCentralWidget(mainwidget); updateRecentGames(); } void ViewerWindow::showEvent(QShowEvent*) { static bool first = true; if(first) { QSettings settings("OpenRW", "rwviewer"); restoreGeometry(settings.value("window/geometry").toByteArray()); restoreState(settings.value("window/windowState").toByteArray()); first = false; } } void ViewerWindow::closeEvent(QCloseEvent* event) { QSettings settings("OpenRW", "rwviewer"); settings.setValue("window/geometry", saveGeometry()); settings.setValue("window/windowState", saveState()); QMainWindow::closeEvent(event); } void ViewerWindow::openAnimations() { QFileDialog dialog(this, "Open Animations", QDir::homePath(), "IFP Animations (*.ifp)"); if(dialog.exec()) { loadAnimations(dialog.selectedFiles()[0]); } } void ViewerWindow::loadGame() { QString dir = QFileDialog::getExistingDirectory( this, tr("Open Directory"), QDir::homePath(), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks); if( dir.size() > 0 ) loadGame( dir ); } void ViewerWindow::loadGame(const QString &path) { QDir gameDir( path ); if( gameDir.exists() && path.size() > 0 ) { gameData = new GameData( &engineLog, &work, gameDir.absolutePath().toStdString() ); gameWorld = new GameWorld( &engineLog, &work, gameData ); renderer = new GameRenderer(&engineLog, gameData ); viewerWidget->setRenderer(renderer); gameWorld->data->load(); // Initalize all the archives. gameWorld->data->loadIMG("/models/gta3"); gameWorld->data->loadIMG("/models/txd"); gameWorld->data->loadIMG("/anim/cuts"); loadedData(gameWorld); } QSettings settings("OpenRW", "rwviewer"); QStringList recent = settings.value("recentGames").toStringList(); recent.removeAll( path ); recent.prepend( path ); while(recent.size() > MaxRecentGames) recent.removeLast(); settings.setValue("recentGames", recent); updateRecentGames(); } void ViewerWindow::openRecent() { QAction* r = qobject_cast< QAction* >(sender()); if(r) { loadGame( r->data().toString() ); } } void ViewerWindow::switchView(int mode) { if( mode < int(m_views.size()) ) { m_views[mode]->setViewerWidget( viewerWidget ); } else { RW_ERROR("Unhandled view mode" << mode); } } void ViewerWindow::showObjectModel(uint16_t) { // Switch to the model viewer switchView(ViewMode::Model); viewSwitcher->setCurrentIndex( viewSwitcher->indexOf(m_views[ViewMode::Model]) ); } void ViewerWindow::updateRecentGames() { QSettings settings("OpenRW", "rwviewer"); QStringList recent = settings.value("recentGames").toStringList(); for(int i = 0; i < MaxRecentGames; ++i) { if(i < recent.size()) { QString fnm(QFileInfo(recent[i]).fileName()); recentGames[i]->setText(tr("&%1 - %2").arg(i).arg(fnm)); recentGames[i]->setData(recent[i]); recentGames[i]->setVisible(true); } else { recentGames[i]->setVisible(false); } } recentSep->setVisible(recent.size() > 0); }