#include "menustate.hpp" #include "game.hpp" #include "ingamestate.hpp" MenuState::MenuState() { Menu *m = new Menu(getFont()); m->offset = glm::vec2(50.f, 100.f); m->addEntry(Menu::lambda("Test", [] { StateManager::get().enter(new IngameState); })); m->addEntry(Menu::lambda("Options", [] { std::cout << "Options" << std::endl; })); m->addEntry(Menu::lambda("Exit", [] { getWindow().close(); })); this->enterMenu(m); } void MenuState::enter() { } void MenuState::exit() { } void MenuState::tick(float dt) { } void MenuState::handleEvent(const sf::Event &e) { switch(e.type) { case sf::Event::KeyPressed: switch(e.key.code) { case sf::Keyboard::Escape: StateManager::get().exit(); default: break; } break; default: break; } State::handleEvent(e); }