#include #include #include BOOST_AUTO_TEST_SUITE(GameDataTests) #if RW_TEST_WITH_DATA BOOST_AUTO_TEST_CASE(test_object_data) { GameData gd(&Global::get().log, &Global::get().work, Global::getGamePath()); GameWorld gw(&Global::get().log, &Global::get().work, &gd); gd.load(); { auto def = gd.findModelInfo(1100); BOOST_REQUIRE(def); BOOST_ASSERT(def->type() == ModelDataType::SimpleInfo); BOOST_CHECK_EQUAL(def->name, "rd_Corner1"); BOOST_CHECK_EQUAL(def->textureslot, "generic"); BOOST_CHECK_EQUAL(def->getNumAtomics(), 1); BOOST_CHECK_EQUAL(def->getLodDistance(0), 220); BOOST_CHECK_EQUAL(def->flags, 0); } } #endif BOOST_AUTO_TEST_SUITE_END()