#include #include #include #include #include BOOST_AUTO_TEST_SUITE(GameWorldTests) #if RW_TEST_WITH_DATA BOOST_AUTO_TEST_CASE(test_gameobject_id) { GameWorld gw(&Global::get().log, &Global::get().work, Global::get().d); auto object1 = gw.createInstance(1337, glm::vec3(100.f, 0.f, 0.f)); auto object2 = gw.createInstance(1337, glm::vec3(100.f, 0.f, 100.f)); BOOST_CHECK_NE(object1->getGameObjectID(), object2->getGameObjectID()); } BOOST_AUTO_TEST_CASE(test_offsetgametime) { GameWorld gw(&Global::get().log, &Global::get().work, Global::get().d); gw.state = new GameState(); BOOST_CHECK_EQUAL(0, gw.getHour()); BOOST_CHECK_EQUAL(0, gw.getMinute()); gw.offsetGameTime(30); BOOST_CHECK_EQUAL(0, gw.getHour()); BOOST_CHECK_EQUAL(30, gw.getMinute()); gw.offsetGameTime(30); BOOST_CHECK_EQUAL(1, gw.getHour()); BOOST_CHECK_EQUAL(0, gw.getMinute()); gw.offsetGameTime(-30); BOOST_CHECK_EQUAL(0, gw.getHour()); BOOST_CHECK_EQUAL(30, gw.getMinute()); gw.offsetGameTime(-60); BOOST_CHECK_EQUAL(23, gw.getHour()); BOOST_CHECK_EQUAL(30, gw.getMinute()); gw.offsetGameTime(30); BOOST_CHECK_EQUAL(0, gw.getHour()); BOOST_CHECK_EQUAL(0, gw.getMinute()); gw.offsetGameTime(24 * 60); BOOST_CHECK_EQUAL(0, gw.getHour()); BOOST_CHECK_EQUAL(0, gw.getMinute()); gw.offsetGameTime(8 * 60 + 25); BOOST_CHECK_EQUAL(8, gw.getHour()); BOOST_CHECK_EQUAL(25, gw.getMinute()); gw.offsetGameTime(-30); BOOST_CHECK_EQUAL(7, gw.getHour()); BOOST_CHECK_EQUAL(55, gw.getMinute()); gw.offsetGameTime(-24 * 60); BOOST_CHECK_EQUAL(7, gw.getHour()); BOOST_CHECK_EQUAL(55, gw.getMinute()); gw.offsetGameTime(0); BOOST_CHECK_EQUAL(7, gw.getHour()); BOOST_CHECK_EQUAL(55, gw.getMinute()); gw.offsetGameTime(30 * 24 * 60 + 90); BOOST_CHECK_EQUAL(9, gw.getHour()); BOOST_CHECK_EQUAL(25, gw.getMinute()); } #endif BOOST_AUTO_TEST_SUITE_END()