#pragma once #ifndef _VIEWERWIDGET_HPP_ #define _VIEWERWIDGET_HPP_ #include #include #include #include #include #include #include #include // Prevent Qt from conflicting with glLoadGen #define GL_ARB_debug_output #define GL_KHR_debug #include class GameRenderer; class Model; class ViewerWidget : public QGLWidget { Q_OBJECT GameRenderer* renderer; QString currentFile; QTimer timer; GameWorld* gworld; Model* activeModel; ModelFrame* selectedFrame; GameObject* dummyObject; quint16 currentObjectID; Model* _lastModel; Animation* canimation; float viewDistance; glm::vec2 viewAngles; glm::vec3 viewPosition; bool dragging; QPointF dstart; glm::vec2 dastart; bool moveFast; DrawBuffer* _frameWidgetDraw; GeometryBuffer* _frameWidgetGeom; GLuint whiteTex; void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f)); public: ViewerWidget(QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0); virtual void initializeGL(); virtual void resizeGL(int w, int h); virtual void paintGL(); Model *currentModel() const; GameObject* currentObject() const; GameWorld* world(); public slots: void showObject(qint16 item); void showModel(Model* model); void selectFrame(ModelFrame* frame); void exportModel(); void dataLoaded(GameWorld* world); void setRenderer(GameRenderer* renderer); signals: void fileOpened(const QString& file); void modelChanged(Model* model); protected: void keyPressEvent(QKeyEvent*) override; void keyReleaseEvent(QKeyEvent*) override; void mousePressEvent(QMouseEvent*) override; void mouseReleaseEvent(QMouseEvent*) override; void mouseMoveEvent(QMouseEvent*) override; void wheelEvent(QWheelEvent*) override; }; #endif