#ifndef PAUSESTATE_HPP #define PAUSESTATE_HPP #include "State.hpp" class PauseState final : public State { public: PauseState(RWGame* game); void enter() override; void exit() override; void tick(float dt) override; void draw(GameRenderer &r) override; void handleEvent(const SDL_Event& event) override; }; #endif // PAUSESTATE_HPP