#include #include #include LoaderSDT::LoaderSDT() : m_version(GTAIIIVC), m_assetCount(0) { } typedef struct { char chunkId[4]; uint32_t chunkSize; char format[4]; struct { char id[4]; uint32_t size; uint16_t audioFormat; uint16_t numChannels; uint32_t sampleRate; uint32_t byteRate; uint16_t blockAlign; uint16_t bitsPerSample; } fmt; struct { char id[4]; uint32_t size; } data; } WaveHeader; bool LoaderSDT::load(const std::string& filename) { auto baseName = filename; auto sdtName = baseName + ".SDT"; auto rawName = baseName + ".RAW"; FILE* fp = fopen(sdtName.c_str(), "rb"); if (fp) { fseek(fp, 0, SEEK_END); unsigned long fileSize = ftell(fp); fseek(fp, 0, SEEK_SET); m_assetCount = fileSize / 20; m_assets.resize(m_assetCount); if ((m_assetCount = fread(&m_assets[0], sizeof(LoaderSDTFile), m_assetCount, fp)) != fileSize / 20) { m_assets.resize(m_assetCount); std::cout << "Error reading records in SDT archive" << std::endl; } fclose(fp); m_archive = rawName; return true; } else { return false; } } /// Get the information of a asset in the examining archive bool LoaderSDT::findAssetInfo(size_t index, LoaderSDTFile& out) { if (index < m_assets.size()) { out = m_assets[index]; return true; } return false; } char* LoaderSDT::loadToMemory(size_t index, bool asWave) { LoaderSDTFile assetInfo; bool found = findAssetInfo(index, assetInfo); if (!found) { std::cerr << "Asset " << std::to_string(index) << " not found!" << std::endl; return nullptr; } std::string rawName = m_archive; FILE* fp = fopen(rawName.c_str(), "rb"); if (fp) { char* raw_data; char* sample_data; if (asWave) { raw_data = new char[sizeof(WaveHeader) + assetInfo.size]; WaveHeader* header = reinterpret_cast(raw_data); memcpy(header->chunkId, "RIFF", 4); header->chunkSize = sizeof(WaveHeader) - 8 + assetInfo.size; memcpy(header->format, "WAVE", 4); memcpy(header->fmt.id, "fmt ", 4); header->fmt.size = sizeof(WaveHeader::fmt) - 8; header->fmt.audioFormat = 1; // PCM header->fmt.numChannels = 1; // Mono header->fmt.sampleRate = assetInfo.sampleRate; header->fmt.byteRate = assetInfo.sampleRate * 2; header->fmt.blockAlign = 2; header->fmt.bitsPerSample = 16; memcpy(header->data.id, "data", 4); header->data.size = assetInfo.size; sample_data = raw_data + sizeof(WaveHeader); } else { raw_data = new char[assetInfo.size]; sample_data = raw_data; } fseek(fp, assetInfo.offset, SEEK_SET); if (fread(sample_data, 1, assetInfo.size, fp) != assetInfo.size) { std::cerr << "Error reading asset " << std::to_string(index) << std::endl; } fclose(fp); return raw_data; } else return 0; } /// Writes the contents of assetname to filename bool LoaderSDT::saveAsset(size_t index, const std::string& filename, bool asWave) { char* raw_data = loadToMemory(index, asWave); if (!raw_data) return false; FILE* dumpFile = fopen(filename.c_str(), "wb"); if (dumpFile) { LoaderSDTFile asset; if (findAssetInfo(index, asset)) { fwrite(raw_data, 1, asset.size + (asWave ? sizeof(WaveHeader) : 0), dumpFile); printf("=> SDT: Saved %zu to disk with filename %s\n", index, filename.c_str()); } fclose(dumpFile); delete[] raw_data; return true; } else { delete[] raw_data; return false; } } /// Get the information of an asset by its index const LoaderSDTFile& LoaderSDT::getAssetInfoByIndex(size_t index) const { return m_assets[index]; } uint32_t LoaderSDT::getAssetCount() const { return m_assetCount; }