#include #include LoaderIMG::LoaderIMG() : m_version(GTAIIIVC) , m_assetCount(0) { } bool LoaderIMG::load(const std::string& filename) { std::string dirName = filename; dirName.append(".dir"); FILE* fp = fopen(dirName.c_str(), "rb"); if(fp) { fseek(fp, 0, SEEK_END); unsigned long fileSize = ftell(fp); fseek(fp, 0, SEEK_SET); m_assets.resize(fileSize / 32); m_assetCount = fileSize / 32; fread(&m_assets[0], sizeof(LoaderIMGFile), fileSize / 32, fp); fclose(fp); m_archive = filename; return true; } else return false; } /// Get the information of a asset in the examining archive LoaderIMGFile &LoaderIMG::getAssetInfo(const std::string& assetname) { for(size_t i = 0; i < m_assets.size(); ++i) { if(strcmp(m_assets[i].name, assetname.c_str()) == 0) { return m_assets[i]; } } } char* LoaderIMG::loadToMemory(const std::string& assetname) { LoaderIMGFile assetInfo; bool found = false; for(size_t i = 0; i < m_assets.size(); ++i) { if(strcasecmp(m_assets[i].name, assetname.c_str()) == 0) { assetInfo = m_assets[i]; found = true; } } if(!found) { std::cerr << "Asset '" << assetname << "' not found!" << std::endl; return 0; } std::string dirName = m_archive; dirName.append(".img"); FILE* fp = fopen(dirName.c_str(), "rb"); if(fp) { char* raw_data = new char[assetInfo.size * 2048]; fseek(fp, assetInfo.offset * 2048, SEEK_SET); fread(raw_data, 2048, assetInfo.size, fp); fclose(fp); return raw_data; } else return 0; } /// Writes the contents of assetname to filename bool LoaderIMG::saveAsset(const std::string& assetname, const std::string& filename) { char* raw_data = loadToMemory(assetname); if(!raw_data) return false; FILE* dumpFile = fopen(filename.c_str(), "wb"); if(dumpFile) { fwrite(raw_data, getAssetInfo(assetname).size * 2048, 1, dumpFile); fclose(dumpFile); printf("=> IMG: Saved %s to disk with filename %s\n", assetname.c_str(), filename.c_str()); delete[] raw_data; return true; } else { delete[] raw_data; return false; } } /// Get the information of an asset by its index LoaderIMGFile &LoaderIMG::getAssetInfoByIndex(size_t index) { return m_assets[index]; } uint32_t LoaderIMG::getAssetCount() { return m_assetCount; }