############################################################################## # Unit Tests ############################################################################## if(${TESTS_NODATA}) add_definitions(-DRW_TEST_WITH_DATA=0) else() add_definitions(-DRW_TEST_WITH_DATA=1) endif() find_package(Boost COMPONENTS unit_test_framework REQUIRED) set(TEST_SOURCES "main.cpp" "test_animation.cpp" "test_archive.cpp" "test_buoyancy.cpp" "test_character.cpp" "test_chase.cpp" "test_cutscene.cpp" "test_config.cpp" "test_data.cpp" "test_FileIndex.cpp" "test_GameData.cpp" "test_GameWorld.cpp" "test_globals.hpp" "test_items.cpp" "test_Input.cpp" "test_lifetime.cpp" "test_loaderdff.cpp" "test_Logger.cpp" "test_menu.cpp" "test_object.cpp" "test_object_data.cpp" "test_pickup.cpp" "test_renderer.cpp" "test_rwbstream.cpp" "test_SaveGame.cpp" "test_scriptmachine.cpp" "test_skeleton.cpp" "test_state.cpp" "test_text.cpp" "test_trafficdirector.cpp" "test_vehicle.cpp" "test_VisualFX.cpp" "test_weapon.cpp" "test_worker.cpp" "test_world.cpp" # Hack in rwgame sources until there's a per-target test suite "${CMAKE_SOURCE_DIR}/rwgame/GameConfig.cpp" "${CMAKE_SOURCE_DIR}/rwgame/GameWindow.cpp" "${CMAKE_SOURCE_DIR}/rwgame/GameInput.cpp" ) ADD_DEFINITIONS(-DBOOST_TEST_DYN_LINK) add_executable(run_tests ${TEST_SOURCES}) include_directories( include "${CMAKE_SOURCE_DIR}/tests" "${CMAKE_SOURCE_DIR}/rwgame") include_directories(SYSTEM ${BULLET_INCLUDE_DIR}) target_link_libraries(run_tests rwengine inih ${OPENGL_LIBRARIES} ${BULLET_LIBRARIES} ${SDL2_LIBRARY} ${PNG_LIBRARIES} ${Boost_UNIT_TEST_FRAMEWORK_LIBRARY}) add_test(UnitTests run_tests)