#include #include #include #include "test_Globals.hpp" BOOST_AUTO_TEST_SUITE(VehicleTests, DATA_TEST_PREDICATE) BOOST_AUTO_TEST_CASE(test_create_vehicle) { VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat{1.0f,0.0f,0.0f,0.0f}); BOOST_REQUIRE(vehicle); BOOST_REQUIRE(vehicle->info); BOOST_REQUIRE(vehicle->getVehicle()); // Hardcoded values for the moment BOOST_CHECK_EQUAL(vehicle->getVehicle()->vehicletype_, VehicleModelInfo::CAR); BOOST_CHECK_EQUAL(vehicle->info->wheels.size(), 4); BOOST_CHECK_EQUAL(vehicle->info->seats.size(), 4); Global::get().e->destroyObject(vehicle); } BOOST_AUTO_TEST_CASE(vehicle_parts) { VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat{1.0f,0.0f,0.0f,0.0f}); BOOST_REQUIRE(vehicle); BOOST_REQUIRE(vehicle->getModel()); VehicleObject::Part* part = vehicle->getPart("bonnet_dummy"); BOOST_REQUIRE(part); BOOST_REQUIRE(part->normal); BOOST_REQUIRE(part->damaged); BOOST_REQUIRE(part->normal->getFrame()); BOOST_REQUIRE(part->damaged->getFrame()); BOOST_CHECK_EQUAL(part->normal->getFrame()->getName(), "bonnet_hi_ok"); BOOST_CHECK_EQUAL(part->damaged->getFrame()->getName(), "bonnet_hi_dam"); Global::get().e->destroyObject(vehicle); } BOOST_AUTO_TEST_CASE(vehicle_part_vis) { VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat{1.0f,0.0f,0.0f,0.0f}); BOOST_REQUIRE(vehicle); BOOST_REQUIRE(vehicle->getModel()); VehicleObject::Part* bonnetpart = vehicle->getPart("bonnet_dummy"); vehicle->setPartState(bonnetpart, VehicleObject::DAM); BOOST_CHECK((bonnetpart->normal->getFlags() & Atomic::ATOMIC_RENDER) == 0); BOOST_CHECK((bonnetpart->damaged->getFlags() & Atomic::ATOMIC_RENDER) != 0); vehicle->setPartState(bonnetpart, VehicleObject::OK); BOOST_CHECK((bonnetpart->normal->getFlags() & Atomic::ATOMIC_RENDER) != 0); BOOST_CHECK((bonnetpart->damaged->getFlags() & Atomic::ATOMIC_RENDER) == 0); Global::get().e->destroyObject(vehicle); } BOOST_AUTO_TEST_CASE(test_door_position) { VehicleObject* vehicle = Global::get().e->createVehicle( 90u, glm::vec3(10.f, 0.f, 0.f), glm::quat{1.0f,0.0f,0.0f,0.0f}); BOOST_REQUIRE(vehicle); BOOST_REQUIRE(vehicle->info); BOOST_REQUIRE(vehicle->getVehicle()); BOOST_CHECK(vehicle->getSeatEntryPositionWorld(0).x > 5.f); Global::get().e->destroyObject(vehicle); } BOOST_AUTO_TEST_CASE(test_hinges) { VehicleObject* vehicle = Global::get().e->createVehicle( 90u, glm::vec3(10.f, 0.f, 0.f), glm::quat{1.0f,0.0f,0.0f,0.0f}); BOOST_REQUIRE(vehicle != nullptr); VehicleObject::Part* part = vehicle->getPart("door_lf_dummy"); BOOST_REQUIRE(part); BOOST_CHECK(!part->constraint); BOOST_CHECK(!part->body); vehicle->setPartLocked(part, false); BOOST_CHECK(part->body); BOOST_CHECK(part->constraint); vehicle->setPartLocked(part, true); BOOST_CHECK(!part->constraint); BOOST_CHECK(!part->body); Global::get().e->destroyObject(vehicle); } BOOST_AUTO_TEST_CASE(test_open_part) { VehicleObject* vehicle = Global::get().e->createVehicle( 90u, glm::vec3(10.f, 0.f, 0.f), glm::quat{1.0f,0.0f,0.0f,0.0f}); BOOST_REQUIRE(vehicle); VehicleObject::Part* part = vehicle->getPart("door_lf_dummy"); BOOST_REQUIRE(part); BOOST_CHECK(!part->body); vehicle->setPartLocked(part, true); vehicle->setPartTarget(part, true, 1.f); /// @todo a reasonable test Global::get().e->destroyObject(vehicle); } BOOST_AUTO_TEST_SUITE_END()