#include #include #include "test_Globals.hpp" BOOST_AUTO_TEST_SUITE(GameDataTests, DATA_TEST_PREDICATE) BOOST_AUTO_TEST_CASE(test_object_data) { GameData gd(&Global::get().log, Global::getGamePath()); gd.load(); GameWorld gw(&Global::get().log, &gd); { auto def = gd.findModelInfo(1100); BOOST_REQUIRE(def); BOOST_ASSERT(def->type() == ModelDataType::SimpleInfo); BOOST_CHECK_EQUAL(def->name, "rd_Corner1"); BOOST_CHECK_EQUAL(def->textureslot, "generic"); BOOST_CHECK_EQUAL(def->getNumAtomics(), 1); BOOST_CHECK_EQUAL(def->getLodDistance(0), 220); BOOST_CHECK_EQUAL(def->flags, 0); } } BOOST_AUTO_TEST_CASE(test_ped_stats) { GameData gd(&Global::get().log, Global::getGamePath()); gd.load(); BOOST_REQUIRE(gd.pedstats.size() > 2); auto& stat1 = gd.pedstats[0]; auto& stat2 = gd.pedstats[1]; BOOST_CHECK_EQUAL(stat1.id_, 0); BOOST_CHECK_EQUAL(stat1.fleedistance_, 0.0f); BOOST_CHECK_EQUAL(stat1.defendweakness_, 0.4f); BOOST_CHECK_EQUAL(stat1.flags_, 6); BOOST_CHECK_EQUAL(stat2.id_, 1); BOOST_CHECK_EQUAL(stat2.fleedistance_, 20.0f); BOOST_CHECK_EQUAL(stat2.defendweakness_, 1.0f); BOOST_CHECK_EQUAL(stat2.flags_, 2); } BOOST_AUTO_TEST_CASE(test_ped_stat_info) { GameData gd(&Global::get().log, Global::getGamePath()); gd.load(); BOOST_REQUIRE(gd.pedstats.size() > 2); BOOST_REQUIRE(gd.modelinfo.find(1) != gd.modelinfo.end()); auto it = gd.modelinfo.find(1); auto cop = static_cast(it->second.get()); auto& stat_cop = gd.pedstats[1]; BOOST_CHECK_EQUAL(cop->statindex_, stat_cop.id_); } BOOST_AUTO_TEST_CASE(test_ped_relations) { GameData gd(&Global::get().log, Global::getGamePath()); gd.load(); auto& rel_cop = gd.pedrels[PedModelInfo::COP]; auto& rel_crim = gd.pedrels[PedModelInfo::CRIMINAL]; BOOST_CHECK_EQUAL(rel_cop.id_, PedRelationship::THREAT_COP); BOOST_CHECK_EQUAL(rel_cop.threatflags_, PedRelationship::THREAT_GUN | PedRelationship::THREAT_EXPLOSION | PedRelationship::THREAT_DEADPEDS); BOOST_CHECK_EQUAL(rel_crim.id_, PedRelationship::THREAT_CRIMINAL); BOOST_CHECK_EQUAL(rel_crim.threatflags_, PedRelationship::THREAT_GUN | PedRelationship::THREAT_COP | PedRelationship::THREAT_COP_CAR | PedRelationship::THREAT_EXPLOSION); } BOOST_AUTO_TEST_CASE(test_ped_groups) { GameData gd(&Global::get().log, Global::getGamePath()); gd.load(); BOOST_REQUIRE(gd.pedgroups.size() > 2); const auto& def = gd.pedgroups[0]; const auto& red = gd.pedgroups[1]; BOOST_REQUIRE_GE(def.size(), 8); BOOST_CHECK_EQUAL(def[0], 30); BOOST_REQUIRE_GE(red.size(), 8); BOOST_CHECK_EQUAL(red[0], 34); } BOOST_AUTO_TEST_SUITE_END()