#include "loaders/LoaderDFF.h" #include std::unique_ptr LoaderDFF::loadFromMemory(char *data) { auto model = std::unique_ptr(new Model); RW::BinaryStreamSection root(data); model->clump = root.readStructure(); size_t dataI = 0; while (root.hasMoreData(dataI)) { auto sec = root.getNextChildSection(dataI); switch (sec.header.id) { case RW::SID_GeometryList: { auto list = sec.readStructure(); size_t gdataI = 0; while (sec.hasMoreData(gdataI)) { Model::Geometry geometryStruct; auto item = sec.getNextChildSection(gdataI); if (item.header.id == RW::SID_Geometry) { size_t dataI = 0, secI = 0; auto geometry = item.readStructure(); // std::cout << " verts(" << geometry.numverts << ") tris(" << geometry.numtris << ")" << std::endl; item.getNextChildSection(secI); char *data = item.raw() + sizeof(RW::BSSectionHeader) + sizeof(RW::BSGeometry); if (item.header.versionid < 0x1003FFFF) auto colors = readStructure(data, dataI); if ((geometry.flags & RW::BSGeometry::VertexColors) == RW::BSGeometry::VertexColors) { for (size_t v = 0; v < geometry.numverts; ++v) { readStructure(data, dataI); } } /** TEX COORDS **/ if ((geometry.flags & RW::BSGeometry::TexCoords1) == RW::BSGeometry::TexCoords1 || (geometry.flags & RW::BSGeometry::TexCoords2) == RW::BSGeometry::TexCoords1) { for (size_t v = 0; v < geometry.numverts; ++v) { geometryStruct.texcoords.push_back(readStructure(data, dataI)); } } /** INDICIES **/ for (int j = 0; j < geometry.numtris; ++j) { geometryStruct.triangles.push_back(readStructure(data, dataI)); } /** GEOMETRY BOUNDS **/ geometryStruct.geometryBounds = readStructure(data, dataI); /** VERTICES **/ for (int v = 0; v < geometry.numverts; ++v) { geometryStruct.vertices.push_back(readStructure(data, dataI)); } /** NORMALS **/ if ((geometry.flags & RW::BSGeometry::StoreNormals) == RW::BSGeometry::StoreNormals) { for (int n = 0; n < geometry.numverts; ++n) { geometryStruct.normals.push_back(readStructure(data, dataI)); } } /** TEXTURES **/ auto materiallistsec = item.getNextChildSection(secI); auto materialList = materiallistsec.readStructure(); // Skip over the per-material byte values that I don't know what do. dataI += sizeof(uint32_t) * materialList.nummaterials; size_t matI = 0; materiallistsec.getNextChildSection(matI); geometryStruct.materials.resize(materialList.nummaterials); for (size_t m = 0; m < materialList.nummaterials; ++m) { auto materialsec = materiallistsec.getNextChildSection(matI); if (materialsec.header.id != RW::SID_Material) continue; auto material = materialsec.readStructure(); geometryStruct.materials[m].textures.resize(material.numtextures); size_t texI = 0; materialsec.getNextChildSection(texI); for (size_t t = 0; t < material.numtextures; ++t) { auto texsec = materialsec.getNextChildSection(texI); auto texture = texsec.readStructure(); std::string textureName, alphaName; size_t yetAnotherI = 0; texsec.getNextChildSection(yetAnotherI); auto namesec = texsec.getNextChildSection(yetAnotherI); auto alphasec = texsec.getNextChildSection(yetAnotherI); // The data is null terminated anyway. textureName = namesec.raw(); alphaName = alphasec.raw(); geometryStruct.materials[m].textures[t] = {textureName, alphaName}; } } if(item.hasMoreData(secI)) { auto extensions = item.getNextChildSection(secI); size_t extI = 0; while(extensions.hasMoreData(extI)) { auto extsec = extensions.getNextChildSection(extI); if(extsec.header.id == RW::SID_BinMeshPLG) { auto meshplg = extsec.readSubStructure(0); geometryStruct.subgeom.resize(meshplg.numsplits); size_t meshplgI = sizeof(RW::BSBinMeshPLG); for(size_t i = 0; i < meshplg.numsplits; ++i) { auto plgHeader = extsec.readSubStructure(meshplgI); meshplgI += sizeof(RW::BSMaterialSplit); geometryStruct.subgeom[i].material = plgHeader.index; geometryStruct.subgeom[i].indices.resize(plgHeader.numverts); for (int j = 0; j < plgHeader.numverts; ++j) { geometryStruct.subgeom[i].indices[j] = extsec.readSubStructure(meshplgI); meshplgI += sizeof(uint32_t); } } } } } // OpenGL buffer stuff glGenBuffers(1, &geometryStruct.VBO); glGenBuffers(1, &geometryStruct.EBO); for(size_t i = 0; i < geometryStruct.subgeom.size(); ++i) { glGenBuffers(1, &(geometryStruct.subgeom[i].EBO)); } size_t buffsize = (geometryStruct.vertices.size() * sizeof(float) * 3) + (geometryStruct.texcoords.size() * sizeof(float) * 2) + (geometryStruct.normals.size() * sizeof(float) * 3); // Vertices glBindBuffer(GL_ARRAY_BUFFER, geometryStruct.VBO); glBufferData(GL_ARRAY_BUFFER, buffsize, NULL, GL_STATIC_DRAW); glBufferSubData( GL_ARRAY_BUFFER, 0, (geometryStruct.vertices.size() * sizeof(float) * 3), &geometryStruct.vertices[0] ); if(geometryStruct.texcoords.size() > 0) { glBufferSubData( GL_ARRAY_BUFFER, (geometryStruct.vertices.size() * sizeof(float) * 3), (geometryStruct.texcoords.size() * sizeof(float) * 2), &geometryStruct.texcoords[0] ); } if(geometryStruct.normals.size() > 0 ) { glBufferSubData( GL_ARRAY_BUFFER, (geometryStruct.vertices.size() * sizeof(float) * 3) + (geometryStruct.texcoords.size() * sizeof(float) * 2), geometryStruct.normals.size() * 3 * sizeof(float), &geometryStruct.normals[0] ); } // Elements uint16_t indicies[geometryStruct.triangles.size() * 3]; size_t i = 0; for (auto &tri : geometryStruct.triangles) { indicies[i] = tri.first; indicies[i + 1] = tri.second; indicies[i + 2] = tri.third; i += 3; } glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometryStruct.EBO); glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof(indicies), indicies, GL_STATIC_DRAW ); for(size_t i = 0; i < geometryStruct.subgeom.size(); ++i) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometryStruct.subgeom[i].EBO); glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * geometryStruct.subgeom[i].indices.size(), &(geometryStruct.subgeom[i].indices[0]), GL_STATIC_DRAW ); } // Add it model->geometries.push_back(geometryStruct); } } } } } return model; } template T LoaderDFF::readStructure(char *data, size_t &dataI) { size_t originalOffset = dataI; dataI += sizeof(T); return *reinterpret_cast(data + originalOffset); } RW::BSSectionHeader LoaderDFF::readHeader(char *data, size_t &dataI) { return readStructure(data, dataI); }