# OpenRW OpenRW is an open source re-implementation of Rockstar Games' Grand Theft Auto III, a classic 3D action game first published in 2001. * IRC: #openrw @ chat.freenode.net Check out the [FAQ](https://github.com/rwengine/openrw/wiki/FAQ) and the rest of the [wiki](https://github.com/rwengine/openrw/wiki). Report any bugs by creating an [issue](https://github.com/rwengine/openrw/issues). OpenRW requires a legitimate copy of the original PC game data in order to run. Without this data it will not be possible to run OpenRW. ## Building Dependencies: * Bullet * GLM (0.9.7+) * SFML (2.0+) * libmad * Boost Test Mac users should install Xcode and those packages from Homebrew: brew install boost bullet glm mad sfml Global Options: * BUILD_TESTS — Build the test suite * BUILD_VIEWER - Build the Qt GUI for viewing data * BUILD_SCRIPT_TOOL - Build the script dissassembler ### Recomended build ``` $ mkdir build $ cd build $ cmake ../ -DCMAKE_BUILD_TYPE=Release ``` ## Running ### rwgame This is the game binary. Before running the game a config file is needed, by default the game will look for ``~/.config/OpenRW/openrw.ini``, which should look like: ``` [game] path=/opt/games/Grand Theft Auto 3/ ; Game data path [input] invert_y=0 ; Invert camera Y ``` Eventually the game will write this for you, but currently it must be done by hand. * Options: * -w **n**, -h **n** sets initial window size * --newgame starts a new game automatically * Controls: * W/A/S/D: Move * Shift: Sprint * Space: Jump * F: Enter/Exit Vehicle * Mouse Wheel: Cycle weapons * Mouse 1: Fire Weapon ### rwviewer This is a Qt tool for opening the game data. It currently supports looking at objects and their models, and a primitive world viewer. It needs more work to be useful for looking inside archives and viewing textures. ## Documentation Run Doxygen on the included Doxyfile to generate documentation. ## License This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ### Third Party Licenses MAD is licensed under the GNU General Public License * http://www.underbit.com/products/mad/ SFML is licensed under the zlib license * http://www.sfml-dev.org/license.php Bullet Physics is licensed under the zlib license * http://bulletphysics.org/mediawiki-1.5.8/index.php/LICENSE