#pragma once #ifndef _AIGRAPHNODE_HPP_ #define _AIGRAPHNODE_HPP_ #include #include #include struct AIGraphNode { enum NodeType { Vehicle, Pedestrian }; enum { None = 0, CrossesRoad = 1 /// No documentation for other flags yet, but this is mentioned. }; NodeType type; glm::vec3 position; float size; int other_thing; int other_thing2; bool external; uint8_t flags; int32_t nextIndex; bool disabled; std::vector connections; }; #endif