#ifndef _RWGAME_BENCHMARKSTATE_HPP_ #define _RWGAME_BENCHMARKSTATE_HPP_ #include #include "State.hpp" class BenchmarkState : public State { struct TrackPoint { float time; glm::vec3 position; glm::quat angle; }; std::vector track; ViewCamera trackCam; std::string benchfile; float benchmarkTime; float duration; uint32_t frameCounter; public: BenchmarkState(RWGame* game, const std::string& benchfile); virtual void enter(); virtual void exit(); virtual void tick(float dt); virtual void draw(GameRenderer* r); virtual void handleEvent(const SDL_Event& event); const ViewCamera& getCamera(); }; #endif