#include #include #include #include "test_Globals.hpp" BOOST_AUTO_TEST_SUITE(ObjectDataTests) #if RW_TEST_WITH_DATA BOOST_AUTO_TEST_CASE(test_object_data) { { LoaderIDE l; l.load(Global::get().getGamePath() + "/data/maps/generic.ide", {}); BOOST_ASSERT(l.objects.find(1100) != l.objects.end()); auto obj = l.objects[1100].get(); auto def = dynamic_cast(obj); BOOST_ASSERT(def->type() == ModelDataType::SimpleInfo); BOOST_CHECK_EQUAL(def->name, "rd_Corner1"); BOOST_CHECK_EQUAL(def->textureslot, "generic"); BOOST_CHECK_EQUAL(def->getNumAtomics(), 1); BOOST_CHECK_EQUAL(def->getLodDistance(0), 220); BOOST_CHECK_EQUAL(def->flags, 0); } { LoaderIDE l; l.load(Global::get().getGamePath() + "/data/default.ide", {}); BOOST_ASSERT(l.objects.find(90) != l.objects.end()); auto obj = l.objects[90].get(); auto def = dynamic_cast(obj); BOOST_ASSERT(def->type() == ModelDataType::VehicleInfo); BOOST_CHECK_EQUAL(def->name, "landstal"); BOOST_CHECK_EQUAL(def->textureslot, "landstal"); BOOST_CHECK_EQUAL(def->vehicletype_, VehicleModelInfo::CAR); BOOST_CHECK_EQUAL(def->handling_, "LANDSTAL"); BOOST_CHECK_EQUAL(def->vehiclename_, "LANDSTK"); BOOST_CHECK_EQUAL(def->vehicleclass_, VehicleModelInfo::RICHFAMILY); BOOST_CHECK_EQUAL(def->frequency_, 10); BOOST_CHECK_EQUAL(def->wheelmodel_, 164); BOOST_CHECK_CLOSE(def->wheelscale_, 0.8f, 0.01f); } } BOOST_AUTO_TEST_CASE(test_gamedata_data) { } #endif BOOST_AUTO_TEST_SUITE_END()