#include #include #include "test_Globals.hpp" BOOST_AUTO_TEST_SUITE(BuoyancyTests, DATA_TEST_PREDICATE) BOOST_AUTO_TEST_CASE(test_vehicle_buoyancy) { glm::vec2 tpos(-WATER_WORLD_SIZE / 2.f + 10.f); { VehicleObject* vehicle = Global::get().e->createVehicle( 90u, glm::vec3(tpos, 100.f), glm::quat{1.0f,0.0f,0.0f,0.0f}); BOOST_REQUIRE(vehicle != nullptr); BOOST_REQUIRE(vehicle->info != nullptr); BOOST_REQUIRE(vehicle->getVehicle() != nullptr); // Relies on tile 0,0 being watered... BOOST_CHECK(!vehicle->isInWater()); // Move it under the water vehicle->setPosition(glm::vec3(tpos, -5.f)); // Allow the object to update vehicle->tickPhysics(0.0016f); BOOST_CHECK(vehicle->isInWater()); // Ensure that the in water state sticks vehicle->tickPhysics(0.0016f); BOOST_CHECK(vehicle->isInWater()); vehicle->setPosition(glm::vec3(tpos, 5.f)); vehicle->tickPhysics(0.0016f); BOOST_CHECK(!vehicle->isInWater()); // TODO: fix magic numbers auto orgval = Global::get().e->data->realWater[0]; Global::get().e->data->realWater[0] = NO_WATER_INDEX; vehicle->tickPhysics(0.0016f); BOOST_CHECK(!vehicle->isInWater()); vehicle->setPosition(glm::vec3(tpos, -5.f)); vehicle->tickPhysics(0.0016f); BOOST_CHECK(!vehicle->isInWater()); Global::get().e->data->realWater[0] = orgval; vehicle->tickPhysics(0.0016f); BOOST_CHECK(!vehicle->isInWater()); Global::get().e->destroyObject(vehicle); } } BOOST_AUTO_TEST_SUITE_END()