cmake_minimum_required(VERSION 2.8) project(OpenRW) # # Options # # Global Build Configuration set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DRW_DEBUG=1") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -pthread -Wextra -Wpedantic") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules") # Optional components option(BUILD_TESTS "Build test suite") option(BUILD_VIEWER "Build GUI data viewer") option(BUILD_SCRIPT_TOOL "Build script decompiler tool") # Compile-time Options & Features option(ENABLE_SCRIPT_DEBUG "Enable verbose script execution") option(ENABLE_PROFILING "Enable detailed profiling metrics") # # Build configuration # # Make GLM use radians add_definitions(-DGLM_FORCE_RADIANS) IF(${ENABLE_PROFILING}) add_definitions(-DRENDER_PROFILER=0 -DRW_PROFILER=1) else() add_definitions(-DRENDER_PROFILER=0 -DRW_PROFILER=0) ENDIF() IF(${ENABLE_SCRIPT_DEBUG}) add_definitions(-DSCM_DEBUG_INSTRUCTIONS) ENDIF() # Find dependancies IF(APPLE) set(OPENRW_PLATFORM_LIBS iconv) ENDIF() find_package(OpenGL REQUIRED) find_package(Bullet REQUIRED) find_package(SFML 2 COMPONENTS system window audio graphics network REQUIRED) find_package(MAD REQUIRED) # # Components # add_subdirectory(rwlib) add_subdirectory(rwengine) add_subdirectory(rwgame) IF(${BUILD_SCRIPT_TOOL}) add_subdirectory(scripttool) ENDIF() IF(${BUILD_VIEWER}) add_subdirectory(rwviewer) ENDIF() IF(${BUILD_TESTS}) add_subdirectory(tests) ENDIF()