cmake_minimum_required(VERSION 2.8) project(OpenRW) # # Options # # Global Build Configuration set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DRW_DEBUG=1") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -pthread -Wextra -Wpedantic") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules") set(RW_VERBOSE_DEBUG_MESSAGES 1 CACHE BOOL "Print verbose debugging messages") # Optional components option(BUILD_TESTS "Build test suite") option(BUILD_VIEWER "Build GUI data viewer") option(BUILD_SCRIPT_TOOL "Build script decompiler tool") # Compile-time Options & Features option(ENABLE_SCRIPT_DEBUG "Enable verbose script execution") option(ENABLE_PROFILING "Enable detailed profiling metrics") # # Build configuration # if(CMAKE_SYSTEM_NAME STREQUAL "Linux") add_definitions(-DRW_LINUX) elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin") add_definitions(-DRW_OSX) elseif(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD") add_definitions(-DRW_FREEBSD) else () message(FATAL_ERROR "Unknown platform \"${CMAKE_SYSTEM_NAME}\". please update CMakeLists.txt.") endif () if (${CMAKE_CXX_COMPILER_ID} STREQUAL Clang) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-gnu-array-member-paren-init") endif() # Make GLM use radians add_definitions(-DGLM_FORCE_RADIANS) IF(${ENABLE_PROFILING}) add_definitions(-DRENDER_PROFILER=0 -DRW_PROFILER=1) else() add_definitions(-DRENDER_PROFILER=0 -DRW_PROFILER=0) ENDIF() IF(${ENABLE_SCRIPT_DEBUG}) add_definitions(-DRW_SCRIPT_DEBUG) ENDIF() if(${RW_VERBOSE_DEBUG_MESSAGES}) add_definitions(-DRW_VERBOSE_DEBUG_MESSAGES=1) else() add_definitions(-DRW_VERBOSE_DEBUG_MESSAGES=0) endif() # Find dependancies IF(APPLE) set(OPENRW_PLATFORM_LIBS iconv) ENDIF() find_package(OpenGL REQUIRED) find_package(OpenAL REQUIRED) find_package(Bullet REQUIRED) find_package(SFML 2 COMPONENTS system window graphics network REQUIRED) find_package(MAD REQUIRED) find_package(GLM REQUIRED) find_package(LibSndFile REQUIRED) include_directories("${GLM_INCLUDE_DIRS}") # External-internal dependencies add_subdirectory(cmake/external) # # Components # add_subdirectory(rwlib) add_subdirectory(rwengine) add_subdirectory(rwgame) IF(${BUILD_SCRIPT_TOOL}) add_subdirectory(scripttool) ENDIF() IF(${BUILD_VIEWER}) add_subdirectory(rwviewer) ENDIF() IF(${BUILD_TESTS}) add_subdirectory(tests) ENDIF()