#include "GameBase.hpp" //#include #include #include #include #include "GitSHA1.h" #include // Use first 8 chars of git hash as the build string const std::string kBuildStr(kGitSHA1Hash, 8); const std::string kWindowTitle = "RWGame"; const std::string kDefaultConfigFileName = "openrw.ini"; constexpr int kWindowWidth = 800; constexpr int kWindowHeight = 600; GameBase::GameBase(Logger &inlog, int argc, char *argv[]) : log(inlog), config(), window(), options() { log.info("Game", "Build: " + kBuildStr); size_t w = kWindowWidth, h = kWindowHeight; rwfs::path configPath; bool fullscreen = false; bool help = false; // Define and parse command line options namespace po = boost::program_options; po::options_description desc_window("Window options"); desc_window.add_options()( "width,w", po::value()->value_name("WIDTH"), "Game resolution width in pixel")( "height,h", po::value()->value_name("HEIGHT"), "Game resolution height in pixel")( "fullscreen,f", "Enable fullscreen mode"); po::options_description desc_game("Game options"); desc_game.add_options()( "newgame,n", "Start a new game")( "load,l", po::value()->value_name("PATH"), "Load save file"); po::options_description desc_devel("Developer options"); desc_devel.add_options()( "test,t", "Starts a new game in a test location")( "benchmark,b", po::value()->value_name("PATH"), "Run benchmark from file"); po::options_description desc("Generic options"); desc.add_options()( "config,c", po::value()->value_name("PATH"), "Path of configuration file")( "help", "Show this help message"); desc.add(desc_window).add(desc_game).add(desc_devel); po::variables_map &vm = options; try { po::store(po::parse_command_line(argc, argv, desc), vm); po::notify(vm); } catch (po::error &ex) { help = true; std::cout << "Error parsing arguments: " << ex.what() << std::endl; } if (help || vm.count("help")) { std::cout << desc; throw std::invalid_argument(""); } if (vm.count("width")) { w = vm["width"].as(); } if (vm.count("height")) { h = vm["height"].as(); } if (vm.count("fullscreen")) { fullscreen = true; } if (vm.count("config")) { configPath = vm["config"].as(); } else { configPath = GameConfig::getDefaultConfigPath() / kDefaultConfigFileName; } config.loadFile(configPath); if (!config.isValid()) { log.error("Config", "Invalid INI file at \"" + config.getConfigPath().string() + "\".\n" + "Adapt the following default INI to your configuration.\n" + config.getDefaultINIString()); throw std::runtime_error(config.getParseResult().what()); } if (SDL_Init(SDL_INIT_VIDEO) < 0) throw std::runtime_error("Failed to initialize SDL2!"); window.create(kWindowTitle + " [" + kBuildStr + "]", w, h, fullscreen); SET_RW_ABORT_CB([this]() {window.showCursor();}, [this]() {window.hideCursor();}); } GameBase::~GameBase() { SDL_Quit(); log.info("Game", "Done cleaning up"); }