#ifndef GAME_HPP #define GAME_HPP #include #include constexpr double PiOver180 = 3.1415926535897932384626433832795028 / 180; // TODO: Move all of this stuff so it's not just lying around. bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr); bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction, glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr); #define GAME_TIMESTEP (1.f / 30.f) #endif // GAME_HPP