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openrw/rwgame/states
Anonymous Maarten 53b45f7f25 rwgame: make StateManager non-static
This allows RWGame to be relaunched multiple times in the same process
2019-01-01 23:17:40 +01:00
..
BenchmarkState.cpp Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00
BenchmarkState.hpp Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00
DebugState.cpp Merge pull request #676 from madebr/config 2018-12-31 21:01:14 +00:00
DebugState.hpp Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00
IngameState.cpp rwgame: make StateManager non-static 2019-01-01 23:17:40 +01:00
IngameState.hpp Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00
LoadingState.cpp Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00
LoadingState.hpp Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00
MenuState.cpp rwgame: make StateManager non-static 2019-01-01 23:17:40 +01:00
MenuState.hpp Mark classes as final 2018-07-07 22:55:10 +02:00
PauseState.cpp rwgame: make StateManager non-static 2019-01-01 23:17:40 +01:00
PauseState.hpp Convert Renderer to unique_ptr 2018-12-28 13:57:51 +01:00