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openrw/cmake/modules
Anonymous Maarten a40a2706a9 cmake: add support for include-what-you-use to check #include's
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.

See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
2017-10-29 20:40:57 +00:00
..
FindBullet.cmake cmake: make bullet an imported target 2017-10-29 20:40:57 +00:00
FindFFmpeg.cmake cmake: make ffmpeg an imported target 2017-10-29 20:40:57 +00:00
FindGLM.cmake cmake: make glm an imported target 2017-10-29 20:40:57 +00:00
FindIncludeWhatYouUse.cmake cmake: add support for include-what-you-use to check #include's 2017-10-29 20:40:57 +00:00
FindOpenAL.cmake cmake: make OpenAL an imported target 2017-10-29 20:40:57 +00:00
FindOpenGL.cmake cmake: make OpenGL an imported target 2017-10-29 20:40:57 +00:00
FindSDL2.cmake cmake: make SDL2 an imported target 2017-10-29 20:40:57 +00:00
GetGitRevisionDescription.cmake Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
GetGitRevisionDescription.cmake.in Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00