mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-25 03:42:48 +01:00
122 lines
2.9 KiB
C++
122 lines
2.9 KiB
C++
#include <boost/test/unit_test.hpp>
|
|
#include <engine/Animator.hpp>
|
|
#include <render/Model.hpp>
|
|
#include <glm/gtx/string_cast.hpp>
|
|
#include "test_globals.hpp"
|
|
|
|
BOOST_AUTO_TEST_SUITE(AnimationTests)
|
|
|
|
BOOST_AUTO_TEST_CASE(test_matrix)
|
|
{
|
|
{
|
|
Animator animator;
|
|
|
|
Global::get().e->gameData.loadDFF("player.dff");
|
|
ModelHandle* test_model = Global::get().e->gameData.models["player"];
|
|
|
|
BOOST_REQUIRE( test_model );
|
|
|
|
Animation animation;
|
|
|
|
animation.duration = 1.f;
|
|
animation.bones["player"] = new AnimationBone{
|
|
"player",
|
|
0, 0, 1.0f,
|
|
AnimationBone::RT0,
|
|
{
|
|
{
|
|
glm::quat(), glm::vec3(0.f, 0.f, 0.f), glm::vec3(), 0.f,
|
|
},
|
|
{
|
|
glm::quat(), glm::vec3(0.f, 1.f, 0.f), glm::vec3(), 1.0f,
|
|
},
|
|
}
|
|
};
|
|
|
|
animator.setAnimation(&animation);
|
|
animator.setModel( test_model->model );
|
|
|
|
{
|
|
auto intp_matrix = animator.getFrameMatrixAt( test_model->model->frames[0], 0.0f );
|
|
auto intp_col = intp_matrix[3];
|
|
BOOST_CHECK_EQUAL( glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.f, 0.f)), 0.0f );
|
|
}
|
|
|
|
{
|
|
auto intp_matrix = animator.getFrameMatrixAt( test_model->model->frames[0], 0.5f );
|
|
auto intp_col = intp_matrix[3];
|
|
BOOST_CHECK_EQUAL( 0.0f, glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.5f, 0.0f)) );
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
BOOST_AUTO_TEST_CASE(test_interpolate)
|
|
{
|
|
{
|
|
Animator animator;
|
|
|
|
Global::get().e->gameData.loadDFF("player.dff");
|
|
ModelHandle* test_model = Global::get().e->gameData.models["player"];
|
|
|
|
BOOST_REQUIRE( test_model );
|
|
|
|
Animation animation;
|
|
|
|
animation.duration = 2.0f;
|
|
animation.bones["player"] = new AnimationBone{
|
|
"player",
|
|
0, 0, 2.0f,
|
|
AnimationBone::RT0,
|
|
{
|
|
{
|
|
glm::quat(), glm::vec3(0.f, 0.f, 0.f), glm::vec3(), 0.f,
|
|
},
|
|
{
|
|
glm::quat(), glm::vec3(0.f, 1.f, 0.f), glm::vec3(), 1.0f,
|
|
},
|
|
{
|
|
glm::quat(), glm::vec3(0.f, 2.f, 0.f), glm::vec3(), 2.0f,
|
|
},
|
|
}
|
|
};
|
|
|
|
animator.setAnimation(&animation);
|
|
animator.setModel( test_model->model );
|
|
|
|
{
|
|
auto intp_matrix = animator.getFrameMatrix( test_model->model->frames[0] );
|
|
auto intp_col = intp_matrix[3];
|
|
BOOST_CHECK_EQUAL( glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.f, 0.f)), 0.0f );
|
|
}
|
|
|
|
animator.tick( 1.f );
|
|
|
|
{
|
|
auto intp_matrix = animator.getFrameMatrix( test_model->model->frames[0], 0.5f );
|
|
auto intp_col = intp_matrix[3];
|
|
BOOST_CHECK_EQUAL( 0.0f, glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.5f, 0.0f)) );
|
|
}
|
|
|
|
animator.tick( 1.f );
|
|
|
|
{
|
|
auto intp_matrix = animator.getFrameMatrix( test_model->model->frames[0], 0.5f );
|
|
auto intp_col = intp_matrix[3];
|
|
BOOST_CHECK_EQUAL( 0.0f, glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.5f, 0.0f)) );
|
|
}
|
|
|
|
animator.tick( 1.f );
|
|
|
|
{
|
|
auto intp_matrix = animator.getFrameMatrix( test_model->model->frames[0], 0.5f );
|
|
auto intp_col = intp_matrix[3];
|
|
BOOST_CHECK_EQUAL( 0.0f, glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.5f, 0.0f)) );
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
BOOST_AUTO_TEST_SUITE_END()
|
|
|