mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-25 20:02:40 +01:00
649f7b144d
This entirely replaces all remaining SFML pieces with SDL2 and brings OpenRW up to OpenGL 3.3
59 lines
927 B
C++
59 lines
927 B
C++
#include "State.hpp"
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#include "RWGame.hpp"
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// This serves as the "initial" camera position.
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ViewCamera defaultView({-250.f, -550.f, 75.f}, glm::angleAxis(glm::radians(5.f), glm::vec3(0.f, 1.f, 0.f)));
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void State::handleEvent(const SDL_Event& e)
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{
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auto m = getCurrentMenu();
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if(!m) return;
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switch(e.type) {
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case SDL_MOUSEBUTTONUP:
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if (e.button.button == SDL_BUTTON_LEFT)
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m->click(e.button.x, e.button.y);
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break;
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case SDL_MOUSEMOTION:
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m->hover(e.motion.x, e.motion.y);
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break;
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case SDL_KEYDOWN:
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switch (e.key.keysym.sym) {
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case SDLK_UP:
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m->move(-1);
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break;
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case SDLK_DOWN:
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m->move(1);
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break;
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case SDLK_RETURN:
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m->activate();
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break;
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}
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}
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}
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const ViewCamera& State::getCamera()
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{
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return defaultView;
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}
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bool State::shouldWorldUpdate()
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{
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return false;
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}
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GameWorld* State::getWorld()
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{
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return game->getWorld();
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}
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GameWindow& State::getWindow()
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{
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return game->getWindow();
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}
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