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openrw/tests/test_text.cpp
Daniel Evans 67aa5150ca Replace mb strings with 16-bit char strings
The game indexes into the font map directly, it doesn't use any font
 encoding scheme like UTF-16. This corrects the behaviour and removes
 dependancy on iconv.
2016-08-21 17:40:35 +01:00

175 lines
4.0 KiB
C++

#include <boost/test/unit_test.hpp>
#include "test_globals.hpp"
#include <data/GameTexts.hpp>
#include <loaders/LoaderGXT.hpp>
#include <engine/ScreenText.hpp>
#define T(x) GameStringUtil::fromString(x)
BOOST_AUTO_TEST_SUITE(TextTests)
#if RW_TEST_WITH_DATA
BOOST_AUTO_TEST_CASE(load_test)
{
{
auto d = Global::get().e->data->openFile("english.gxt");
GameTexts texts;
LoaderGXT loader;
loader.load( texts, d );
BOOST_CHECK_EQUAL( texts.text("1008"), T("BUSTED") );
}
}
BOOST_AUTO_TEST_CASE(big_test)
{
// Check that makeBig creates a text in the right place
{
auto big = ScreenTextEntry::makeBig(
"TEST_1",
T("Test String"),
1,
5000);
BOOST_CHECK_EQUAL("TEST_1", big.id);
BOOST_CHECK_EQUAL(T("Test String"), big.text);
BOOST_CHECK_EQUAL(5000, big.durationMS);
BOOST_CHECK_EQUAL(0, big.displayedMS);
BOOST_CHECK_EQUAL(1, big.alignment);
BOOST_CHECK_EQUAL(50, big.size);
}
{
auto big = ScreenTextEntry::makeBig(
"TEST_1",
T("Test String"),
2,
5000);
BOOST_CHECK_EQUAL(T("Test String"), big.text);
BOOST_CHECK_EQUAL(5000, big.durationMS);
BOOST_CHECK_EQUAL(0, big.displayedMS);
BOOST_CHECK_EQUAL(2, big.alignment);
BOOST_CHECK_EQUAL(30, big.size);
}
}
BOOST_AUTO_TEST_CASE(help_test)
{
auto help = ScreenTextEntry::makeHelp(
"TEST_1",
T("Test Help"));
BOOST_CHECK_EQUAL(T("Test Help"), help.text);
BOOST_CHECK_EQUAL(5000, help.durationMS);
BOOST_CHECK_EQUAL(0, help.displayedMS);
BOOST_CHECK_EQUAL(18, help.size);
}
BOOST_AUTO_TEST_CASE(queue_test)
{
// Check that creating a test puts it on the right queue.
ScreenText st;
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_1",
T("Test String"),
2,
5000));
st.addText<ScreenTextType::HighPriority>(
ScreenTextEntry::makeHighPriority(
"TEST_1",
T("Test String"),
5000));
BOOST_REQUIRE(st.getText<ScreenTextType::Big>().size() == 1);
BOOST_CHECK_EQUAL(T("Test String"), st.getText<ScreenTextType::Big>()[0].text);
BOOST_CHECK_EQUAL(5000, st.getText<ScreenTextType::Big>()[0].durationMS);
BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>()[0].displayedMS);
BOOST_CHECK_EQUAL(1, st.getText<ScreenTextType::HighPriority>().size());
st.tick(6.f);
BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>().size());
BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::HighPriority>().size());
}
BOOST_AUTO_TEST_CASE(clear_test)
{
ScreenText st;
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_1",
T("Test String"),
2,
5000));
BOOST_CHECK_EQUAL(1, st.getText<ScreenTextType::Big>().size());
st.clear<ScreenTextType::Big>();
BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>().size());
}
BOOST_AUTO_TEST_CASE(format_test)
{
// Test formating of string codes into strings.
const auto codeStr1 = T("Hello ~1~ world");
const auto codeStr2 = T("~1~Hello ~1~ world~1~");
const auto codeStr3 = T("Hello world~1~");
auto f1 = ScreenText::format(codeStr1, T("r"));
BOOST_CHECK_EQUAL(f1, T("Hello r world"));
auto f2 = ScreenText::format(codeStr2, T("k"), T("h"));
BOOST_CHECK_EQUAL(f2, T("kHello h world~1~"));
auto f3 = ScreenText::format(codeStr3, T("x"));
BOOST_CHECK_EQUAL(f3, T("Hello worldx"));
auto f4 = ScreenText::format(codeStr3, T("x"), T("k"));
BOOST_CHECK_EQUAL(f4, T("Hello worldx"));
}
BOOST_AUTO_TEST_CASE(format_remove)
{
// Test removing an identified string from the list
ScreenText st;
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_2",
T("Test String"),
2,
5000));
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_1",
T("Test String"),
2,
5000));
st.addText<ScreenTextType::Big>(
ScreenTextEntry::makeBig(
"TEST_1",
T("Test String"),
2,
5000));
BOOST_CHECK_EQUAL(3, st.getText<ScreenTextType::Big>().size());
st.remove<ScreenTextType::Big>("TEST_1");
BOOST_CHECK_EQUAL(1, st.getText<ScreenTextType::Big>().size());
}
#endif
BOOST_AUTO_TEST_SUITE_END()