mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 10:22:52 +01:00
106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
#include "GameBase.hpp"
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//#include <rw/filesystem.hpp>
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#include <iostream>
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#include <SDL.h>
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#include <rw/defines.hpp>
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#include "GitSHA1.h"
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#include <iostream>
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// Use first 8 chars of git hash as the build string
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const std::string kBuildStr(kGitSHA1Hash, 8);
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const std::string kWindowTitle = "RWGame";
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const std::string kDefaultConfigFileName = "openrw.ini";
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constexpr int kWindowWidth = 800;
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constexpr int kWindowHeight = 600;
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GameBase::GameBase(Logger &inlog, int argc, char *argv[]) :
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log(inlog),
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config(),
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window(),
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options() {
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log.info("Game", "Build: " + kBuildStr);
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size_t w = kWindowWidth, h = kWindowHeight;
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rwfs::path configPath;
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bool fullscreen = false;
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bool help = false;
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// Define and parse command line options
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namespace po = boost::program_options;
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po::options_description desc_window("Window options");
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desc_window.add_options()(
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"width,w", po::value<size_t>()->value_name("WIDTH"), "Game resolution width in pixel")(
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"height,h", po::value<size_t>()->value_name("HEIGHT"), "Game resolution height in pixel")(
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"fullscreen,f", "Enable fullscreen mode");
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po::options_description desc_game("Game options");
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desc_game.add_options()(
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"newgame,n", "Start a new game")(
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"load,l", po::value<std::string>()->value_name("PATH"), "Load save file");
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po::options_description desc_devel("Developer options");
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desc_devel.add_options()(
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"test,t", "Starts a new game in a test location")(
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"benchmark,b", po::value<std::string>()->value_name("PATH"), "Run benchmark from file");
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po::options_description desc("Generic options");
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desc.add_options()(
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"config,c", po::value<rwfs::path>()->value_name("PATH"), "Path of configuration file")(
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"help", "Show this help message");
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desc.add(desc_window).add(desc_game).add(desc_devel);
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po::variables_map &vm = options;
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try {
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po::store(po::parse_command_line(argc, argv, desc), vm);
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po::notify(vm);
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} catch (po::error &ex) {
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help = true;
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std::cout << "Error parsing arguments: " << ex.what() << std::endl;
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}
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if (help || vm.count("help")) {
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std::cout << desc;
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throw std::invalid_argument("");
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}
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if (vm.count("width")) {
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w = vm["width"].as<size_t>();
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}
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if (vm.count("height")) {
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h = vm["height"].as<size_t>();
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}
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if (vm.count("fullscreen")) {
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fullscreen = true;
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}
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if (vm.count("config")) {
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configPath = vm["config"].as<rwfs::path>();
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} else {
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configPath = GameConfig::getDefaultConfigPath() / kDefaultConfigFileName;
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}
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config.loadFile(configPath);
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if (!config.isValid()) {
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log.error("Config", "Invalid INI file at \""
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+ config.getConfigPath().string() + "\".\n"
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+ "Adapt the following default INI to your configuration.\n"
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+ config.getDefaultINIString());
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throw std::runtime_error(config.getParseResult().what());
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}
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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throw std::runtime_error("Failed to initialize SDL2!");
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window.create(kWindowTitle + " [" + kBuildStr + "]", w, h, fullscreen);
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SET_RW_ABORT_CB([this]() {window.showCursor();},
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[this]() {window.hideCursor();});
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}
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GameBase::~GameBase() {
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SDL_Quit();
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log.info("Game", "Done cleaning up");
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}
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