mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-25 20:02:40 +01:00
24 lines
683 B
C++
24 lines
683 B
C++
#ifndef GAME_HPP
|
|
#define GAME_HPP
|
|
|
|
#include <SFML/Window.hpp>
|
|
#include <SFML/Graphics.hpp>
|
|
#include <objects/GameObject.hpp>
|
|
#include <engine/GameWorld.hpp>
|
|
|
|
constexpr double PiOver180 = 3.1415926535897932384626433832795028/180;
|
|
|
|
// TODO: Move all of this stuff so it's not just lying around.
|
|
|
|
bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
|
|
bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction,
|
|
glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
|
|
|
|
#define ENV_GAME_PATH_NAME ("OPENRW_GAME_PATH")
|
|
#define GAME_TIMESTEP (1.f/30.f)
|
|
#define GAME_WINDOW_WIDTH 800
|
|
#define GAME_WINDOW_HEIGHT 600
|
|
|
|
#endif // GAME_HPP
|
|
|