mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-25 20:02:40 +01:00
649f7b144d
This entirely replaces all remaining SFML pieces with SDL2 and brings OpenRW up to OpenGL 3.3
65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
#ifndef INGAMESTATE_HPP
|
|
#define INGAMESTATE_HPP
|
|
|
|
#include <SDL2/SDL_events.h>
|
|
#include "State.hpp"
|
|
|
|
class PlayerController;
|
|
|
|
class IngameState : public State
|
|
{
|
|
enum CameraMode
|
|
{
|
|
CAMERA_CLOSE = 0,
|
|
CAMERA_NORMAL = 1,
|
|
CAMERA_FAR = 2,
|
|
CAMERA_TOPDOWN = 3,
|
|
/** Used for counting - not a valid camera mode */
|
|
CAMERA_MAX
|
|
};
|
|
|
|
bool started;
|
|
std::string save;
|
|
bool newgame;
|
|
ViewCamera _look;
|
|
/** Player input */
|
|
glm::vec3 _movement;
|
|
glm::vec3 cameraPosition;
|
|
/** Timer to hold user camera position */
|
|
float autolookTimer;
|
|
CameraMode camMode;
|
|
|
|
/// Current camera yaw and pitch
|
|
glm::vec2 m_cameraAngles;
|
|
/// Invert Y axis movement
|
|
bool m_invertedY;
|
|
/// Free look in vehicles.
|
|
bool m_vehicleFreeLook;
|
|
public:
|
|
/**
|
|
* @brief IngameState
|
|
* @param game
|
|
* @param newgame
|
|
* @param game An empty string, a save game to load, or the string "test".
|
|
*/
|
|
IngameState(RWGame* game, bool newgame = true, const std::string& save = "");
|
|
|
|
void startTest();
|
|
void startGame();
|
|
|
|
virtual void enter();
|
|
virtual void exit();
|
|
|
|
virtual void tick(float dt);
|
|
virtual void draw(GameRenderer* r);
|
|
|
|
virtual void handleEvent(const SDL_Event& event);
|
|
virtual void handlePlayerInput(const SDL_Event& event);
|
|
|
|
virtual bool shouldWorldUpdate();
|
|
|
|
const ViewCamera& getCamera();
|
|
};
|
|
|
|
#endif // INGAMESTATE_HPP
|