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https://github.com/rwengine/openrw.git
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3e9b0c64e4
This moves the object rendering logic into ObjectRenderer. This makes GameRenderer a bit smaller. There are some rendering logic decisions that haven't been brought back yet since they may be better placed elsewhere.
37 lines
636 B
C++
37 lines
636 B
C++
#ifndef _RWGAME_BENCHMARKSTATE_HPP_
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#define _RWGAME_BENCHMARKSTATE_HPP_
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#include "State.hpp"
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class BenchmarkState : public State
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{
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struct TrackPoint {
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float time;
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glm::vec3 position;
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glm::quat angle;
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};
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std::vector<TrackPoint> track;
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ViewCamera trackCam;
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std::string benchfile;
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float benchmarkTime;
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float duration;
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uint32_t frameCounter;
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public:
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BenchmarkState(RWGame* game, const std::string& benchfile);
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virtual void enter();
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virtual void exit();
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virtual void tick(float dt);
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virtual void draw(GameRenderer* r);
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virtual void handleEvent(const sf::Event& event);
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const ViewCamera& getCamera();
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};
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#endif
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