mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 19:32:49 +01:00
47 lines
972 B
C++
47 lines
972 B
C++
#pragma once
|
|
|
|
#include <render/OpenGLRenderer.hpp>
|
|
class GameData;
|
|
class GameWorld;
|
|
|
|
#define MAP_BLOCK_SIZE 63
|
|
|
|
/**
|
|
* Utility class for rendering the world map, in the menu and radar.
|
|
*/
|
|
class MapRenderer
|
|
{
|
|
public:
|
|
|
|
struct MapInfo
|
|
{
|
|
float scale = 1.f;
|
|
/// World coordinate center
|
|
glm::vec2 center;
|
|
/// yaw of the map
|
|
float rotation = 0.f;
|
|
|
|
/// Top of the map on the screen
|
|
glm::vec2 mapScreenBottom;
|
|
/// Bottom of the map on the screen
|
|
glm::vec2 mapScreenTop;
|
|
};
|
|
|
|
MapRenderer(Renderer* renderer, GameData* data);
|
|
|
|
glm::vec2 worldToMap(const glm::vec2& coord);
|
|
glm::vec2 mapToScreen(const glm::vec2& map, const MapInfo& mi);
|
|
|
|
void draw(GameWorld* world, const MapInfo& mi);
|
|
|
|
private:
|
|
GameData* data;
|
|
Renderer* renderer;
|
|
|
|
GeometryBuffer rectGeom;
|
|
DrawBuffer rect;
|
|
|
|
Renderer::ShaderProgram* rectProg;
|
|
|
|
void drawBlip(const glm::vec2& map, const glm::mat4& model, const MapInfo& mi, const std::string& texture, float heading = 0.f);
|
|
}; |