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87 lines
1.7 KiB
C++
87 lines
1.7 KiB
C++
#pragma once
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#ifndef _GEOMETRYBUFFER_HPP_
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#define _GEOMETRYBUFFER_HPP_
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#include <gl/gl_core_3_3.h>
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#include <vector>
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/**
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* Enum used to determine which shader input an attribute maps to
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*/
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enum AttributeSemantic {
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ATRS_Position,
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ATRS_Normal,
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ATRS_Colour,
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ATRS_TexCoord
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};
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/**
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* Stores Vertex Attribute data
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*/
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struct AttributeIndex {
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AttributeSemantic sem;
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GLsizei size;
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GLsizei stride;
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GLsizei offset;
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GLenum type;
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AttributeIndex(AttributeSemantic s,
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GLsizei sz,
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GLsizei strd,
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GLsizei offs,
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GLenum type = GL_FLOAT)
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: sem(s), size(sz), stride(strd), offset(offs), type(type)
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{}
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};
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typedef std::vector<AttributeIndex> AttributeList;
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/**
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* GeometryBuffer stores a set of vertex attribute data
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*/
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class GeometryBuffer {
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GLuint vbo;
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GLsizei num;
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AttributeList attributes;
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public:
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GeometryBuffer();
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template<class T> GeometryBuffer(const std::vector<T>& data)
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: vbo(0), num(0)
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{
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uploadVertices(data);
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}
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~GeometryBuffer();
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GLuint getVBOName() const
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{ return vbo; }
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GLsizei getCount() const
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{ return num; }
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/**
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* Uploads Vertex Buffer data from an STL vector
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*
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* vertex_attributes() is assumed to exist so that vertex types
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* can implicitly declare the strides and offsets for their data.
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*/
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template<class T> void uploadVertices(const std::vector<T>& data) {
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uploadVertices(data.size(), data.size()*sizeof(T), data.data());
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// Assume T has a static method for attributes;
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attributes = T::vertex_attributes();
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}
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/**
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* Uploads raw memory into the buffer.
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*/
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void uploadVertices(GLsizei num, GLsizeiptr size, const GLvoid* mem);
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const AttributeList& getDataAttributes() const
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{ return attributes; }
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AttributeList& getDataAttributes()
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{ return attributes; }
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};
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#endif
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