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35 lines
706 B
C++
35 lines
706 B
C++
#pragma once
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#include <gl/gl_core_3_3.h>
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#include <glm/glm.hpp>
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#include <memory>
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/**
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* Stores a handle and metadata about a loaded texture.
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*/
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class TextureData
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{
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public:
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TextureData(GLuint name, const glm::ivec2& dims, bool alpha)
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: texName( name ), size( dims ), hasAlpha(alpha) { }
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GLuint getName() const { return texName; }
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const glm::ivec2& getSize() const { return size; }
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bool isTransparent() const { return hasAlpha; }
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typedef std::shared_ptr<TextureData> Handle;
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static Handle create(GLuint name, const glm::ivec2& size, bool transparent)
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{
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return Handle( new TextureData( name, size, transparent ) );
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}
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private:
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GLuint texName;
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glm::ivec2 size;
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bool hasAlpha;
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};
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