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openrw/rwgame/game.hpp
2015-04-27 02:09:56 +01:00

24 lines
683 B
C++

#ifndef GAME_HPP
#define GAME_HPP
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <objects/GameObject.hpp>
#include <engine/GameWorld.hpp>
constexpr double PiOver180 = 3.1415926535897932384626433832795028/180;
// TODO: Move all of this stuff so it's not just lying around.
bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction,
glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
#define ENV_GAME_PATH_NAME ("OPENRW_GAME_PATH")
#define GAME_TIMESTEP (1.f/30.f)
#define GAME_WINDOW_WIDTH 800
#define GAME_WINDOW_HEIGHT 600
#endif // GAME_HPP