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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#include <boost/test/unit_test.hpp>
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#include <data/WeaponData.hpp>
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#include "test_globals.hpp"
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// Tests against loading various data files
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// These tests are bad but so are the interfaces so it cancels out.
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BOOST_AUTO_TEST_SUITE(DataTests)
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BOOST_AUTO_TEST_CASE(test_weapon_dat)
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{
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{
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// Verify data against some known values.
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std::shared_ptr<WeaponData> data = Global::get().e->gameData.weaponData["unarmed"];
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BOOST_ASSERT( data );
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BOOST_CHECK( data->fireType == WeaponData::MELEE );
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BOOST_CHECK( data->hitRange == 2.8f );
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BOOST_CHECK( data->fireRate == 750 );
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BOOST_CHECK( data->reloadMS == 300 );
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BOOST_CHECK( data->clipSize == 1000 );
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BOOST_CHECK( data->damage == 8);
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BOOST_CHECK( data->speed == -1.f);
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BOOST_CHECK( data->meleeRadius == 0.5f );
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BOOST_CHECK( data->lifeSpan == -1.0f );
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BOOST_CHECK( data->spread == -1.0f );
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BOOST_CHECK( data->fireOffset == glm::vec3(0.1f, 0.65f, 0.2f) );
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BOOST_CHECK( data->animation1 == "fightppunch" );
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BOOST_CHECK( data->animation2 == "kick_floor");
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BOOST_CHECK( data->animLoopStart == 0 );
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BOOST_CHECK( data->animLoopEnd == 99 );
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BOOST_CHECK( data->animFirePoint == 12 );
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BOOST_CHECK( data->animCrouchFirePoint == 12 );
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BOOST_CHECK( data->modelID == -1 );
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BOOST_CHECK( data->flags == 0) ;
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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