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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#include "ItemListWidget.hpp"
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#include <QVBoxLayout>
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#include <QHeaderView>
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ItemListWidget::ItemListWidget(QWidget* parent, Qt::WindowFlags flags)
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: QDockWidget(parent, flags), filter(nullptr), model(nullptr)
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{
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setWindowTitle("Items");
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QVBoxLayout* layout = new QVBoxLayout();
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QWidget* intermediate = new QWidget();
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searchbox = new QLineEdit();
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searchbox->setPlaceholderText("Search");
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table = new QTableView();
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layout->addWidget(searchbox);
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layout->addWidget(table);
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table->setSelectionBehavior(QAbstractItemView::SelectRows);
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intermediate->setLayout(layout);
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setWidget(intermediate);
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filter = new QSortFilterProxyModel;
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table->setModel(filter);
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filter->setFilterKeyColumn(-1); // Search all columns
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connect(table->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), SLOT(selectedIndexChanged(QModelIndex)));
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connect(searchbox, SIGNAL(textChanged(QString)), SLOT(setFilter(QString)));
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}
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void ItemListWidget::worldLoaded(GameWorld *world)
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{
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if ( model ) delete model;
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model = new ItemListModel( world, this );
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filter->setSourceModel( model );
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}
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void ItemListWidget::selectedIndexChanged(const QModelIndex& current)
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{
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auto mts = filter->mapToSource(current);
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if( mts.isValid() ) {
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emit selectedItemChanged( model->getIDOf(mts.row()) );
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}
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}
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void ItemListWidget::setFilter(const QString &f)
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{
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filter->setFilterRegExp(QRegExp(f, Qt::CaseInsensitive));
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}
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