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openrw/tests/test_vehicle.cpp
Daniel Evans f860e4c9a7 Overhaul object transformation handling
Objects must now write back to their position and rotations using
updateTransform(position, rotation) to updae their transform. This
allows the getPosition and getRotation methods to become non virtual
2016-07-02 20:37:04 +01:00

136 lines
3.6 KiB
C++

#include <boost/test/unit_test.hpp>
#include "test_globals.hpp"
#include <objects/VehicleObject.hpp>
#include <data/Model.hpp>
#include <data/Skeleton.hpp>
BOOST_AUTO_TEST_SUITE(VehicleTests)
#if RW_TEST_WITH_DATA
BOOST_AUTO_TEST_CASE(test_create_vehicle)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->info != nullptr);
BOOST_REQUIRE(vehicle->vehicle != nullptr);
// Hardcoded values for the moment
BOOST_CHECK_EQUAL(vehicle->vehicle->type, VehicleData::CAR);
BOOST_CHECK_EQUAL(vehicle->info->wheels.size(), 4);
BOOST_CHECK_EQUAL(vehicle->info->seats.size(), 4);
Global::get().e->destroyObject(vehicle);
}
BOOST_AUTO_TEST_CASE(vehicle_parts)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->model != nullptr);
VehicleObject::Part* part = vehicle->getPart("bonnet_dummy");
BOOST_REQUIRE( part != nullptr );
BOOST_REQUIRE( part->normal != nullptr );
BOOST_REQUIRE( part->damaged != nullptr );
BOOST_CHECK_EQUAL( part->normal->getName(), "bonnet_hi_ok");
BOOST_CHECK_EQUAL( part->damaged->getName(), "bonnet_hi_dam");
Global::get().e->destroyObject(vehicle);
}
BOOST_AUTO_TEST_CASE(vehicle_part_vis)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->model != nullptr);
VehicleObject::Part* bonnetpart = vehicle->getPart("bonnet_dummy");
auto skel = vehicle->skeleton;
vehicle->setPartState(bonnetpart, VehicleObject::DAM);
BOOST_CHECK(!skel->getData(bonnetpart->normal->getIndex()).enabled );
BOOST_CHECK( skel->getData(bonnetpart->damaged->getIndex()).enabled );
vehicle->setPartState(bonnetpart, VehicleObject::OK);
BOOST_CHECK( skel->getData(bonnetpart->normal->getIndex()).enabled );
BOOST_CHECK(!skel->getData(bonnetpart->damaged->getIndex()).enabled );
Global::get().e->destroyObject(vehicle);
}
BOOST_AUTO_TEST_CASE(test_door_position)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->info != nullptr);
BOOST_REQUIRE(vehicle->vehicle != nullptr);
BOOST_CHECK( vehicle->getSeatEntryPositionWorld(0).x > 5.f );
Global::get().e->destroyObject(vehicle);
}
BOOST_AUTO_TEST_CASE(test_hinges)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
BOOST_REQUIRE( vehicle != nullptr );
VehicleObject::Part* part = vehicle->getPart("door_lf_dummy");
BOOST_REQUIRE( part != nullptr );
BOOST_CHECK_EQUAL( part->constraint, nullptr );
BOOST_CHECK_EQUAL( part->body, nullptr );
vehicle->setPartLocked(part, false);
BOOST_CHECK_NE( part->body, nullptr );
BOOST_CHECK_NE( part->constraint, nullptr );
vehicle->setPartLocked(part, true);
BOOST_CHECK_EQUAL( part->constraint, nullptr );
BOOST_CHECK_EQUAL( part->body, nullptr );
Global::get().e->destroyObject(vehicle);
}
BOOST_AUTO_TEST_CASE(test_open_part)
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
BOOST_REQUIRE( vehicle != nullptr );
VehicleObject::Part* part = vehicle->getPart("door_lf_dummy");
BOOST_REQUIRE( part != nullptr );
BOOST_CHECK_EQUAL( part->body, nullptr );
vehicle->setPartLocked(part, true);
vehicle->setPartTarget(part, true, 1.f);
/// @todo a reasonable test
Global::get().e->destroyObject(vehicle);
}
#endif
BOOST_AUTO_TEST_SUITE_END()