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openrw/tests/test_renderer.cpp
Daniel Evans ba7eb63941 Refactor and cleanup camera control.
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.

rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00

25 lines
587 B
C++

#include <boost/test/unit_test.hpp>
#include "test_globals.hpp"
#include <render/GameRenderer.hpp>
BOOST_AUTO_TEST_SUITE(RendererTests)
BOOST_AUTO_TEST_CASE(frustum_test_visible)
{
{
ViewFrustum f(0.1f, 100.f, glm::half_pi<float>(), 1.f);
f.update(f.projection());
BOOST_CHECK( f.intersects({10.f, 0.f, 0.f}, 1.f ) );
BOOST_CHECK(!f.intersects({-10.f, 0.f, 0.f}, 1.f ) );
BOOST_CHECK(!f.intersects({0.f, 10.f, 0.f}, 1.f ) );
BOOST_CHECK(!f.intersects({0.f,-10.f, 0.f}, 1.f ) );
BOOST_CHECK( f.intersects({10.f, 10.f, 0.f}, 1.f ) );
}
}
BOOST_AUTO_TEST_SUITE_END()