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openrw/rwlib/source/data/Model.hpp

174 lines
3.5 KiB
C++

#pragma once
#ifndef _MODEL_HPP_
#define _MODEL_HPP_
#include <glm/glm.hpp>
#include <vector>
#include <string>
#include <memory>
#include <algorithm>
#include <data/ResourceHandle.hpp>
#include <loaders/RWBinaryStream.hpp>
#include <gl/DrawBuffer.hpp>
#include <gl/GeometryBuffer.hpp>
#include <gl/TextureData.hpp>
/**
* ModelFrame stores the hierarchy of a model's geometry as well as default
* transformations.
*/
class ModelFrame {
unsigned int index;
glm::mat3 defaultRotation;
glm::vec3 defaultTranslation;
glm::mat4 matrix;
ModelFrame* parentFrame;
std::string name;
std::vector<size_t> geometries;
std::vector<ModelFrame*> childs;
public:
ModelFrame(unsigned int index, ModelFrame* parent, glm::mat3 dR, glm::vec3 dT);
void reset();
void setTransform(const glm::mat4& m);
const glm::mat4& getTransform() const { return matrix; }
void setName(const std::string& fname)
{ name = fname; }
void addGeometry(size_t idx);
unsigned int getIndex() const
{ return index; }
glm::vec3 getDefaultTranslation() const
{ return defaultTranslation; }
glm::mat3 getDefaultRotation() const
{ return defaultRotation; }
glm::mat4 getMatrix() const
{ return (parentFrame? parentFrame->getMatrix() : glm::mat4()) * matrix; }
ModelFrame* getParent() const
{ return parentFrame; }
const std::vector<ModelFrame*>& getChildren() const
{ return childs; }
const std::string& getName() const
{ return name; }
const std::vector<size_t>& getGeometries() const
{ return geometries; }
};
/**
* Model stores all the data contained within a DFF, as well as data required
* to render them.
*/
class Model
{
public:
enum FaceType {
Triangles = 0,
TriangleStrip = 1
};
std::uint32_t numAtomics;
struct Texture {
std::string name;
std::string alphaName;
TextureData::Handle texture;
};
enum {
MTF_PrimaryColour = 1 << 0,
MTF_SecondaryColour = 1 << 1
};
struct Material {
std::vector<Texture> textures;
glm::u8vec4 colour;
uint8_t flags;
float diffuseIntensity;
float ambientIntensity;
};
struct SubGeometry {
GLuint start = 0;
size_t material;
std::vector<uint32_t> indices;
size_t numIndices;
};
struct GeometryVertex {
glm::vec3 position; /* 0 */
glm::vec3 normal; /* 24 */
glm::vec2 texcoord; /* 48 */
glm::u8vec4 colour; /* 64 */
/** @see GeometryBuffer */
static const AttributeList vertex_attributes() {
return {
{ATRS_Position, 3, sizeof(GeometryVertex), 0ul},
{ATRS_Normal, 3, sizeof(GeometryVertex), sizeof(float)*3},
{ATRS_TexCoord, 2, sizeof(GeometryVertex), sizeof(float)*6},
{ATRS_Colour, 4, sizeof(GeometryVertex), sizeof(float)*8, GL_UNSIGNED_BYTE}
};
}
};
struct Geometry {
DrawBuffer dbuff;
GeometryBuffer gbuff;
GLuint EBO;
RW::BSGeometryBounds geometryBounds;
uint32_t clumpNum;
FaceType facetype;
uint32_t flags;
std::vector<Material> materials;
std::vector<SubGeometry> subgeom;
Geometry();
~Geometry();
};
struct Atomic {
uint32_t frame;
uint32_t geometry;
};
std::vector<ModelFrame*> frames;
/** @TODO clean up this mess a little */
std::vector<std::shared_ptr<Geometry>> geometries;
std::vector<Atomic> atomics;
int32_t rootFrameIdx;
ModelFrame* findFrame(const std::string& name) const {
auto fit = std::find_if(
frames.begin(), frames.end(),
[&](ModelFrame* f) { return f->getName() == name; });
return fit != frames.end() ? *fit : nullptr;
}
~Model();
float getBoundingRadius() const;
};
typedef ResourceHandle<Model>::Ref ModelRef;
#endif