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05db65dbbc
This (slightly more complicated implementation) allows us, once a configuration menu has been implemented, to store the current/new configuration to a INI file. The definitions of the parameters in rwgame/GameConfig.cpp is limited to one location.
29 lines
781 B
C++
29 lines
781 B
C++
#include <GameConfig.hpp>
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#include <boost/test/unit_test.hpp>
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#include <fstream>
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BOOST_AUTO_TEST_SUITE(ConfigTests)
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BOOST_AUTO_TEST_CASE(test_loading) {
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// Write out a temporary file
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std::ofstream test_config("/tmp/openrw_test.ini");
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test_config << "[game]\n"
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<< "\tpath=\t/dev/test\n"
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<< " language = american ;Comment\n"
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<< ";lineComment\n"
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<< "nonexistingkey=somevalue"
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<< std::endl;
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GameConfig config("openrw_test.ini", "/tmp");
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BOOST_CHECK(config.isValid());
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BOOST_CHECK_EQUAL(config.getGameDataPath(), "/dev/test");
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BOOST_CHECK_EQUAL(config.getGameLanguage(), "american");
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BOOST_CHECK_EQUAL(config.getInputInvertY(), false);
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}
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BOOST_AUTO_TEST_SUITE_END()
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