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mirror of https://github.com/rwengine/openrw.git synced 2024-09-18 16:32:32 +02:00
openrw/rwviewer/ViewerWidget.cpp
2014-06-10 00:46:48 +01:00

174 lines
4.2 KiB
C++

#include "ViewerWidget.hpp"
#include <render/Model.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <QMouseEvent>
#include <engine/GameObject.hpp>
#include <engine/Animator.hpp>
#include <QFileDialog>
#include <algorithm>
ViewerWidget::ViewerWidget(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
: QGLWidget(parent, shareWidget, f), gworld(nullptr), dummyObject(nullptr), currentObjectID(0),
cmodel(nullptr), canimation(nullptr), viewDistance(1.f), dragging(false)
{
}
void ViewerWidget::initializeGL()
{
QGLWidget::initializeGL();
timer.setInterval(16);
connect(&timer, SIGNAL(timeout()), SLOT(updateGL()));
timer.start();
glewExperimental = 1;
glewInit();
}
void ViewerWidget::resizeGL(int w, int h)
{
QGLWidget::resizeGL(w, h);
glViewport(0, 0, w, h);
}
void ViewerWidget::paintGL()
{
glClearColor(0.3f, 0.3f, 0.3f, 1.f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, width(), height());
if( gworld == nullptr ) return;
auto& r = gworld->renderer;
r.camera.frustum.far = 100.f;
r.camera.frustum.near = 0.1f;
r.camera.frustum.fov = 90.f;
r.camera.frustum.aspectRatio = width()/(height()*1.f);
if(dummyObject && dummyObject->animator) {
dummyObject->animator->tick(1.f/60.f);
}
if(cmodel) {
glEnable(GL_DEPTH_TEST);
glm::mat4 m;
glUseProgram(r.worldProgram);
glUniform1f(r.uniFogStart, 90.f);
glUniform1f(r.uniFogEnd, 100.f);
glUniform4f(r.uniAmbientCol, .1f, .1f, .1f, 1.f);
glUniform4f(r.uniDynamicCol, 1.f, 1.f, 1.f, 1.f);
//glUniform3f(uniSunDirection, sunDirection.x, sunDirection.y, sunDirection.z);
glUniform1f(r.uniMatDiffuse, 0.9f);
glUniform1f(r.uniMatAmbient, 0.1f);
glm::mat4 proj = r.camera.frustum.projection();
glm::vec3 eye(sin(viewAngles.x) * cos(viewAngles.y), cos(viewAngles.x) * cos(viewAngles.y), sin(viewAngles.y));
glm::mat4 view = glm::lookAt(eye * viewDistance, glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 1.f));
glUniformMatrix4fv(r.uniView, 1, GL_FALSE, glm::value_ptr(view));
glUniformMatrix4fv(r.uniProj, 1, GL_FALSE, glm::value_ptr(proj));
gworld->renderer.renderModel(cmodel->model, m, dummyObject);
}
}
GameWorld* ViewerWidget::world()
{
return gworld;
}
void ViewerWidget::showItem(qint16 item)
{
currentObjectID = item;
// TODO: actually show items.
}
void ViewerWidget::showAnimation(Animation *anim)
{
canimation = anim;
if(dummyObject) {
if(dummyObject->animator == nullptr) {
dummyObject->animator = new Animator;
dummyObject->animator->setModel(dummyObject->model->model);
}
dummyObject->animator->setAnimation(canimation);
}
}
void ViewerWidget::exportModel()
{
QString toSv = QFileDialog::getSaveFileName(this,
"Export Model",
QDir::homePath(),
"Model (*.DFF)");
if( toSv.size() == 0 ) return;
auto it = world()->objectTypes.find(currentObjectID);
if( it != world()->objectTypes.end() ) {
for( auto& archive : world()->gameData.archives ) {
for(size_t i = 0; i < archive.second.getAssetCount(); ++i) {
auto& assetI = archive.second.getAssetInfoByIndex(i);
std::string q(assetI.name);
std::transform(q.begin(), q.end(), q.begin(), ::tolower);
if( q.find(it->second->modelName) != q.npos ) {
archive.second.saveAsset(q, toSv.toStdString());
}
}
}
}
}
ModelHandle* ViewerWidget::currentModel() const
{
return cmodel;
}
void ViewerWidget::setGamePath(const std::string &path)
{
if( gworld ) delete gworld;
gworld = new GameWorld(path);
gworld->gameData.loadIMG("/models/gta3");
gworld->gameData.loadIMG("/models/txd");
gworld->gameData.load();
for(auto it = gworld->gameData.ideLocations.begin();
it != gworld->gameData.ideLocations.end();
++it) {
gworld->defineItems(it->second);
}
emit dataLoaded(gworld);
}
void ViewerWidget::mousePressEvent(QMouseEvent* e)
{
dragging = true;
dstart = e->localPos();
dastart = viewAngles;
}
void ViewerWidget::mouseReleaseEvent(QMouseEvent*)
{
dragging = false;
}
void ViewerWidget::mouseMoveEvent(QMouseEvent* e)
{
if(dragging) {
auto d = e->localPos() - dstart;
viewAngles = dastart + glm::vec2(d.x(), d.y()) * 0.01f;
}
}
void ViewerWidget::wheelEvent(QWheelEvent* e)
{
viewDistance = qMax(viewDistance - e->angleDelta().y() / 240.f, 0.5f);
}