mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-10 12:52:39 +01:00
4ea6e14299
+ Vehicle doors should move in the right direction now + Fix debugging draw class for bullet
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#pragma once
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#include <LinearMath/btIDebugDraw.h>
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#include <render/GameRenderer.hpp>
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#include "Model.hpp"
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class DebugDraw : public btIDebugDraw
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{
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public:
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DebugDraw();
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~DebugDraw();
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void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color);
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void drawTriangle(const btVector3 &a, const btVector3 &b, const btVector3 &c, const btVector3 &color, btScalar alpha);
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void drawContactPoint(const btVector3 &pointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color);
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void reportErrorWarning(const char *warningString);
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void draw3dText(const btVector3 &location, const char *textString);
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void setDebugMode(int debugMode);
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int getDebugMode() const;
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void flush(GameRenderer* renderer);
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void setShaderProgram(Renderer::ShaderProgram* shaderProgram) {
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this->shaderProgram = shaderProgram;
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}
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protected:
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int debugMode;
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std::vector<Model::GeometryVertex> lines;
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size_t maxlines;
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GeometryBuffer* lineBuff;
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DrawBuffer* dbuff;
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Renderer::ShaderProgram* shaderProgram;
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GLuint texture;
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};
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