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https://github.com/rwengine/openrw.git
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6a7802de87
Removed raw State pointers in favour of unique_ptrs Avoid allowing control flow to re-enter States that have exited Defer releasing states until the end of the frame
26 lines
508 B
C++
26 lines
508 B
C++
#ifndef LOADINGSTATE_HPP
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#define LOADINGSTATE_HPP
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#include "StateManager.hpp"
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#include <functional>
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class LoadingState : public State {
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std::function<void(void)> complete;
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public:
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LoadingState(RWGame* game, std::function<void(void)> callback);
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virtual void enter();
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virtual void exit();
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virtual void tick(float dt);
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virtual void draw(GameRenderer* r);
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virtual bool shouldWorldUpdate();
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virtual void handleEvent(const SDL_Event& event);
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};
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#endif // LOADINGSTATE_HPP
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