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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 10:22:52 +01:00
openrw/rwgame
Daniel Evans 25f62a0a47 Refactor GameWorld into GameState
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00
..
CMakeLists.txt Improve HUD and UI rendering 2015-02-15 12:41:51 +00:00
debugstate.cpp Refactor GameWorld into GameState 2015-04-27 15:31:39 +01:00
debugstate.hpp Improve test state 2015-04-04 17:48:36 +01:00
DrawUI.cpp Refactor GameWorld into GameState 2015-04-27 15:31:39 +01:00
DrawUI.hpp Remove GameRenderer from GameWorld 2015-04-03 03:04:50 +01:00
game.hpp Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
ingamestate.cpp Refactor GameWorld into GameState 2015-04-27 15:31:39 +01:00
ingamestate.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
loadingstate.cpp Refactor Object Definition information to GameData 2015-04-24 18:10:42 +01:00
loadingstate.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
main.cpp Re-implement -w and -h window size arguments 2015-01-30 10:04:25 +00:00
menustate.cpp Text rendering 2015-02-07 22:55:06 +00:00
menustate.hpp Move game code into RWGame class and refactor 2014-09-16 19:22:43 +01:00
MenuSystem.hpp Text rendering 2015-02-07 22:55:06 +00:00
pausestate.cpp Move GameState out of GameWorld ownership 2015-04-27 03:55:18 +01:00
pausestate.hpp Text rendering 2015-02-07 22:55:06 +00:00
README.md Add Readme and Copying files 2014-02-13 09:51:42 +00:00
RWGame.cpp Refactor GameWorld into GameState 2015-04-27 15:31:39 +01:00
RWGame.hpp Refactor GameWorld into GameState 2015-04-27 15:31:39 +01:00
State.cpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
State.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00

RWGame

Game executable