mirror of
https://github.com/rwengine/openrw.git
synced 2024-09-04 01:29:45 +02:00
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#define SDL_MAIN_HANDLED
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#include <iostream>
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#include "RWGame.hpp"
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#include <SDL.h>
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#include <core/Logger.hpp>
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#include "RWConfig.hpp"
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int main(int argc, const char* argv[]) {
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// Initialise Logging before anything else happens
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StdOutReceiver logstdout;
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Logger logger({ &logstdout });
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RWArgumentParser argParser;
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auto argLayerOpt = argParser.parseArguments(argc, argv);
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if (!argLayerOpt.has_value()) {
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argParser.printHelp(std::cerr);
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return 1;
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}
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if (argLayerOpt->help) {
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argParser.printHelp(std::cout);
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return 0;
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}
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SDL_SetMainReady();
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try {
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RWGame game(logger, argLayerOpt);
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return game.run();
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} catch (std::runtime_error& ex) {
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// Catch runtime_error as these are fatal issues the user may want to
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// know about like corrupted files or GL initialisation failure.
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// Catching other types (out_of_range, bad_alloc) would just make
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// debugging them more difficult.
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static constexpr char const* kErrorTitle = "Fatal Error";
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logger.error("exception", ex.what());
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if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, kErrorTitle,
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ex.what(), nullptr) < 0) {
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SDL_Log("Failed to show message box\n");
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}
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SDL_Quit();
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return -1;
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}
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}
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