mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-14 06:32:45 +01:00
91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
#pragma once
|
|
#ifndef _ANIMATOR_HPP_
|
|
#define _ANIMATOR_HPP_
|
|
|
|
#include <glm/glm.hpp>
|
|
#include <glm/gtx/quaternion.hpp>
|
|
#include <vector>
|
|
#include <map>
|
|
#include <cstdint>
|
|
|
|
class Animation;
|
|
class AnimationBone;
|
|
class Model;
|
|
|
|
/**
|
|
* @brief The Animator class handles updating frame matricies for animations.
|
|
*/
|
|
class Animator
|
|
{
|
|
Animation* animation;
|
|
|
|
Model* model;
|
|
|
|
glm::vec3 lastRootPosition;
|
|
glm::quat lastRootRotation;
|
|
|
|
std::vector<glm::mat4> matrices;
|
|
std::map<int32_t, AnimationBone*> frameToBone;
|
|
|
|
float time;
|
|
float serverTime;
|
|
float lastServerTime;
|
|
|
|
bool repeat;
|
|
|
|
void updateFrameMapping();
|
|
void reset();
|
|
|
|
public:
|
|
|
|
Animator();
|
|
|
|
/**
|
|
* @brief setAnimation Sets the currently active animation.
|
|
* @param animation
|
|
* @param repeat If true animation will restart after ending.
|
|
* @todo Interpolate between the new and old frames.
|
|
*/
|
|
void setAnimation(Animation* animation, bool repeat = true);
|
|
|
|
void setModel(Model* model);
|
|
|
|
/**
|
|
* @brief tick Update animation paramters for server-side data.
|
|
* @param dt
|
|
*/
|
|
void tick(float dt);
|
|
|
|
/**
|
|
* @brief render Update frame matricies for client-side animation.
|
|
* @param dt
|
|
*/
|
|
void render(float dt);
|
|
|
|
/**
|
|
* @brief getRootTranslation Returns the translation of the root bone from the last server-side frame.
|
|
* @return
|
|
*/
|
|
glm::vec3 getRootTranslation() const;
|
|
|
|
/**
|
|
* @brief getRootRotation see getRootTranslation
|
|
* @return
|
|
*/
|
|
glm::quat getRootRotation() const;
|
|
|
|
/**
|
|
* @brief getFrameMatrix returns the matrix for a given frame index.
|
|
* @param frame
|
|
* @return
|
|
*/
|
|
glm::mat4 getFrameMatrix(size_t frame) const;
|
|
|
|
/**
|
|
* Returns true if the animation has finished playing.
|
|
*/
|
|
bool isCompleted() const;
|
|
};
|
|
|
|
#endif
|