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- use mapping file - forward define FileContentsInfo, CutsceneTracks, GameTexts - no more "#pragma once" - add mapping file
15 lines
749 B
Plaintext
15 lines
749 B
Plaintext
# OpenRW's include-what-you-use mapping file
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[
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# c++ standard:
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{ "include": [ "@<bits/shared_ptr\\.h>", "private", "<memory>", "public"] },
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{ "include": [ "@<bits/std_function\\.h>", "private", "<functional>", "public"] },
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{ "include": [ "@<bits/std_abs\\.h>", "private", "<cstdlib>", "public"] },
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# GLM:
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{ "include": [ "@<glm/detail/.*>", "private", "<glm/glm.hpp>", "public"] },
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{ "include": [ "@<glm/gtc/.*>", "private", "<glm/gtc/matrix_transform.hpp>", "public"] },
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# Boost filesystem:
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{ "include": [ "@<boost/filesystem/.*>", "private", "<boost/filesystem.hpp>", "public"] },
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# Boost iterator:
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{ "include": [ "@<boost/range/iterator_range_core\\.hpp>", "private", "<boost/range/iterator_range.hpp>", "public"] },
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]
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