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openrw/rwviewer/models/DFFFramesTreeModel.hpp
Anonymous Maarten 7e4e1db85d rwlib: Use ClumpPtr instead of Clump*
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737==    by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737==    by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737==    by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737==    by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737==    by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737==    by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737==    by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737==    by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737==    by 0x747815: main (main.cpp:13)
2017-10-18 21:52:29 +01:00

36 lines
1.1 KiB
C++

#pragma once
#ifndef _DFFFRAMESTREEMODEL_HPP_
#define _DFFFRAMESTREEMODEL_HPP_
#include <QAbstractItemModel>
#include <rw/forward.hpp>
#include <rw/types.hpp>
class DFFFramesTreeModel : public QAbstractItemModel {
ClumpPtr model;
public:
explicit DFFFramesTreeModel(ClumpPtr m, QObject* parent = 0);
virtual int columnCount(const QModelIndex& parent = QModelIndex()) const;
virtual int rowCount(const QModelIndex& parent = QModelIndex()) const;
virtual QVariant data(const QModelIndex& index,
int role = Qt::DisplayRole) const;
virtual bool setData(const QModelIndex& index, const QVariant& value,
int role);
virtual Qt::ItemFlags flags(const QModelIndex& index) const;
virtual QModelIndex index(int row, int column,
const QModelIndex& parent = QModelIndex()) const;
virtual QModelIndex parent(const QModelIndex& child) const;
virtual QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const;
};
#endif